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  1. #51
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    I wish they would buff NIN heals.
    (4)

  2. #52
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Paladin single target damage in Sword Oath really isn't that far behind the other two. It's probably fine as it is. I wouldn't cry if they received a small boost in Shield Oath, and they could stand to gain some AoE damage.
    (3)

  3. #53
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    If paladin aggro was adjusted to compensate for their lower damage, both in sword oath and shield oath, id be fine with lower damage.
    If paladins actually got the mitigation tools people imagine they get in exchange for lower dps, id be fine with lower damage.

    Right now the War and DRK kit are better at mitigating and tanking the bosses as designed. Paladins were great around the idea of tank swaps, blowing your cds on a big hit, bulwarking through small ones, then tagging out. That does not really happen right now--and having access to your mitigators more often is far more important then 10% extra on your 3 minute cd, or bulwark being a bit more effective than dark dance while also lasting 5 less seconds and having three times the cool down.


    The 'myth' that paladins mitigate the best really does not hold water when the relevant busters are all magic there by ignoring your extra tools like sheltron, and when the physical encounters are easy enough that these tools are largely irrelevant (or by virtue of them not having a physical buster where it makes an impact).
    (3)

  4. #54
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Calib0s View Post
    Paladin single target damage in Sword Oath really isn't that far behind the other two. It's probably fine as it is. I wouldn't cry if they received a small boost in Shield Oath, and they could stand to gain some AoE damage.
    You are misinformed. The single target is behind a comfortable 150-170 vs a dark and almost twice that to a warrior. That is a significant difference in savage where dps checks are common. 150 dps is the difference between killing faust in time or breaking to the enrage.

    Or lets put it into perspective this way. The world first A3 main tank paladin has been a paladin throughout all the content thus far, but had to swap to dark to get them the world first clear, because as a paladin they simply ---could not--- kill it before enrage.

    Meanwhile, was it just fine to heal the dark as a main tank? Yep!
    (3)

  5. #55
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    I get that all the busters are magic , but how does Sentinel x Rampart not shut this argument down ?

    even in AS1 you would be able to Sentinel x Rampart twice on the ''magic buster'' and HG the one inbetween.
    (5)

  6. #56
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by ZhycranaDranix View Post
    I get that all the busters are magic , but how does Sentinel x Rampart not shut this argument down ?

    even in AS1 you would be able to Sentinel x Rampart twice on the ''magic buster'' and HG the one inbetween.
    Because neither other tank has to use their anti death tool (let alone one with a 7 minute cd---hopefully you dont whipe and have to make everyone wait) to do it.


    A warrior can have IB and vengeance up for each one (pop it at the start of the first cast, and itll be up half way through the second, and again near the end of the third cast) for 20%/30% reduction---then pop your parry buff (available for each buster) and both self heals (available for each buster). Each time the boss also had a -10% buff on.

    A DRK can pop either of their cds and dark mind for 20/30 or 30/30 mitigation, have a buffed soul eater ready to heal immediately after wards. Each time the boss had a -10% buff on, and maybe another 10% if you were lucky with reprisal and autos. Dark Dance isnt significant over all, but you can pop it before hand to force the reprisal.

    Which basically gets down to--the other tanks do fine actually mitigating and dealing with the mechanics as is.

    A Paladin needs to use hallowed ground as part of their kit instead of as an emergency 7 minute cooldown power....which is kind of the issue with Paladin. Your class has basically become "I have hallowed ground---I'm relevant".
    (0)

  7. #57
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Wait, Warriors are doing over 1k dps? And that isn't a concern to real dps classes?
    (1)

  8. #58
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ryaz View Post
    Wait, Warriors are doing over 1k dps? And that isn't a concern to real dps classes?
    Because they aren't taking up a slot as DPS. Still doesn't justify the huge difference in damage between tanks
    (0)

  9. #59
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by OPneedNerfs View Post
    Because they aren't taking up a slot as DPS. Still doesn't justify the huge difference in damage between tanks
    I know... Still seems kind of sad that Warriors can be beat the actual dps classes or at least give them a run for their money.
    (0)

  10. #60
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ryaz View Post
    I know... Still seems kind of sad that Warriors can be beat the actual dps classes or at least give them a run for their money.
    To put that into perspective, our Summoners (Our BLM switches for that fight) do 1700-1800 DPS in A2S, and our bard does ~1300. The fight is almost constant AoE with no downtime, and there is a stacking vulnerability mechanic.

    Our Monk drives the gobwalker in the second half of the fight, so his DPS is pretty inconsequential.

    I don't remember our Scholar's numbers, but they're pretty high up there.
    (3)
    Last edited by Calib0s; 07-30-2015 at 07:39 AM.

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