I wish they would buff NIN heals.
I wish they would buff NIN heals.
Paladin single target damage in Sword Oath really isn't that far behind the other two. It's probably fine as it is. I wouldn't cry if they received a small boost in Shield Oath, and they could stand to gain some AoE damage.
If paladin aggro was adjusted to compensate for their lower damage, both in sword oath and shield oath, id be fine with lower damage.
If paladins actually got the mitigation tools people imagine they get in exchange for lower dps, id be fine with lower damage.
Right now the War and DRK kit are better at mitigating and tanking the bosses as designed. Paladins were great around the idea of tank swaps, blowing your cds on a big hit, bulwarking through small ones, then tagging out. That does not really happen right now--and having access to your mitigators more often is far more important then 10% extra on your 3 minute cd, or bulwark being a bit more effective than dark dance while also lasting 5 less seconds and having three times the cool down.
The 'myth' that paladins mitigate the best really does not hold water when the relevant busters are all magic there by ignoring your extra tools like sheltron, and when the physical encounters are easy enough that these tools are largely irrelevant (or by virtue of them not having a physical buster where it makes an impact).
You are misinformed. The single target is behind a comfortable 150-170 vs a dark and almost twice that to a warrior. That is a significant difference in savage where dps checks are common. 150 dps is the difference between killing faust in time or breaking to the enrage.
Or lets put it into perspective this way. The world first A3 main tank paladin has been a paladin throughout all the content thus far, but had to swap to dark to get them the world first clear, because as a paladin they simply ---could not--- kill it before enrage.
Meanwhile, was it just fine to heal the dark as a main tank? Yep!
I get that all the busters are magic , but how does Sentinel x Rampart not shut this argument down ?
even in AS1 you would be able to Sentinel x Rampart twice on the ''magic buster'' and HG the one inbetween.
Because neither other tank has to use their anti death tool (let alone one with a 7 minute cd---hopefully you dont whipe and have to make everyone wait) to do it.
A warrior can have IB and vengeance up for each one (pop it at the start of the first cast, and itll be up half way through the second, and again near the end of the third cast) for 20%/30% reduction---then pop your parry buff (available for each buster) and both self heals (available for each buster). Each time the boss also had a -10% buff on.
A DRK can pop either of their cds and dark mind for 20/30 or 30/30 mitigation, have a buffed soul eater ready to heal immediately after wards. Each time the boss had a -10% buff on, and maybe another 10% if you were lucky with reprisal and autos. Dark Dance isnt significant over all, but you can pop it before hand to force the reprisal.
Which basically gets down to--the other tanks do fine actually mitigating and dealing with the mechanics as is.
A Paladin needs to use hallowed ground as part of their kit instead of as an emergency 7 minute cooldown power....which is kind of the issue with Paladin. Your class has basically become "I have hallowed ground---I'm relevant".
Wait, Warriors are doing over 1k dps? And that isn't a concern to real dps classes?
To put that into perspective, our Summoners (Our BLM switches for that fight) do 1700-1800 DPS in A2S, and our bard does ~1300. The fight is almost constant AoE with no downtime, and there is a stacking vulnerability mechanic.
Our Monk drives the gobwalker in the second half of the fight, so his DPS is pretty inconsequential.
I don't remember our Scholar's numbers, but they're pretty high up there.
Last edited by Calib0s; 07-30-2015 at 07:39 AM.
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