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  1. #131
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Zephiroth View Post
    the numbers r as good as they r.200 more dps is the attended DPS a Warrior should do because thats what he is and thats was yoshi p said stop flaming.if they would buff the PLD they have to do it with the WAR too.u will never dps the same as WAR as can do
    Please feel free to watch numbers roll by in the fly text in these two videos. Warriors do NOT need a dps buff...obviously
    https://www.youtube.com/watch?v=YUnLg_ZPmeI

    https://www.youtube.com/watch?v=fjZqrUMZQlA

    Paladins on the other hand...yeah...could use it for sure.
    (1)

  2. #132
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Paladin doesn't need a buff to DPS. Paladin's doing pretty okay. The other two tanks need to get nerfed instead.
    (0)

  3. #133
    Player
    KircheAhaltZerbst's Avatar
    Join Date
    Jul 2014
    Location
    Malboro
    Posts
    19
    Character
    Kirche Alder
    World
    Malboro
    Main Class
    Warrior Lv 60
    I feel as if I just got dumber reading this post. No one has any real control in their tests.. we have no idea what accessories are being used.. no parse data with crit rates.. and the last example was "look at the flying text" what the hell lol. PLDs strongest GCD is a DOT for Christs sake.
    (6)

  4. #134
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by HeavenlyArmed View Post
    snip
    So because PLD can do better in one out of four endgame raid fights, they're the best? You're being silly, a majority of Alexander Savage effectively undermines Paladin's so-called "Perfect Mitigation" by virtue of the fact there is not one single physical damage tankbuster in the entire set of raids, this means that the only good thing your shield can do is block fluff autoattack damage, which further renders both bulwark and sheltron useless. So what does this leave PLD with? Rampart, a cooldown that DRK has a perfect equivalent of, Sentinel, which is good but comparable to Vengeance and is beaten for Savage tankbusters by Dark Mind + Shadowskin and Hallowed Ground, an actually fairly good cooldown with a 7 minute recast time. Hallowed Ground alone does not make PLD "the perfect defense tank" everyone claims it is, not in the current raid tier. What PLD was in the coils of Bahamut is not relevant to Alexander Savage.
    (1)

  5. #135
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Donjo View Post
    Paladin doesn't need a buff to DPS. Paladin's doing pretty okay. The other two tanks need to get nerfed instead.

    Nerfs are never the best way to handle an adjustment.

    PLD just has lackluster tank stance damage. It needs a ShO bump, not even a big one but being 100-150 dps behind DRKs and WARs is not acceptable.

    If blocking an attack in ShO gave us a temporary attack boost we would be on even ground. Make it ShO only since SwO is fine. Make it a component of shield swipe if they have to. Something that lets us boost DPS while in our tank stance to be closer to WAR and PLD.
    (2)

  6. #136
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KircheAhaltZerbst View Post
    I feel as if I just got dumber reading this post. No one has any real control in their tests.. we have no idea what accessories are being used.. no parse data with crit rates.. and the last example was "look at the flying text" what the hell lol. PLDs strongest GCD is a DOT for Christs sake.
    100% agree. I'm not sure if this is helpful or not but last night I did about 750 on our faust clear for the week as DRK MT at ilvl 180/Ravana weapon/no eso gear/4 vit accessories (1 str 190 ring/2 170 vit and 2 180 vit)/no slash debuff. This was with some errors however via not keeping up dots, not pushing out more soul eaters, not using DP on cool down a couple times but it was the first night I've tried MTing it. I also still have 3 170 pieces to upgrade (head and two accessories) I am unsure what the crit rate was but we didn't have a dragoon or NIN in the party at the time. It was BLM/BLM/SMN/MNK.
    (0)

  7. #137
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SirTaint View Post
    Nerfs are never the best way to handle an adjustment.

    PLD just has lackluster tank stance damage. It needs a ShO bump, not even a big one but being 100-150 dps behind DRKs and WARs is not acceptable.

    If blocking an attack in ShO gave us a temporary attack boost we would be on even ground. Make it ShO only since SwO is fine. Make it a component of shield swipe if they have to. Something that lets us boost DPS while in our tank stance to be closer to WAR and PLD.
    No, the correct answer is absolutely a nerf. We're currently in a situation where the Tanking classes are busting over the "Support DPS" and nipping on the heels of the actual DPS. Buffing PLD damage is just playing with fire.
    (0)

  8. #138
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Without dark arts/Darkside
    Hard Slash – 150
    Spinning Slash – 220
    Syphon Strike – 250
    Power Slash – 300
    Delirium – 280
    Souleater - 260

    Combos
    Hard+Spin+Power = 670
    Hard+Syphon+Delirium = 680
    Hard+Syphon+souleater=660

    PLD Combos
    Fast+Savage+Halone = 610
    Fast+Savage+Royal Authority = 690
    Fast+Riot+Goring = 600((840 actual)+600/minute from DoT)

    DRK oGCD
    Carve & Spit – 100/minute
    Scourge – 500(1000/minute)
    Salted Earth – 525(700/minute)
    Plunge – 200(400/minute)
    Low Blow – 100(200+/minute)
    Total DRK oGCD: 2400/minute+- low blow

    PLD oGCD
    Spirits Within – 600/minute
    Circle of Scorn = 250/minute
    Sword Oath – 50/auto(1442/minute)
    Total PLD oGCD: 900(2342 counting bonus from autos)

    Darkside/Dark Arts make up for lower natural potency & lack of Fight or Flight. PLD is trailing behind in the end after counting all buffs, but the difference is not nearly as significant as you would have people believe.

    Quote Originally Posted by Faytte View Post
    Are you...absolutely crazy?

    Dark have the highest core potencies out of all tanks. Have you looked at the potencies of other tanks?

    Honestly? I do not even know how to take this post seriously after reading this. Scourge vs Fracture? Any of your combos vs ANY combos of other classes?

    Royal Authority? 690 total potency.
    Delirium--which includes mana restore and a debuff? 680. You are '10' potency behind a combo which includes an attack that does -nothing- but damage. Considering most DRK are also doing a DA+ Soul Eater once every 3 or so combos.

    Yeah your potencies being low....lol.
    Delirium does not restore MP, Syphon does. It also results in lower overall DPS than Royal Authority/Goring Blade combos, which is what you are complaining about.

    Quote Originally Posted by SirTaint View Post
    Wat....

    And the problem is ShOs penalty and the lack of a way to circumvent it.

    WAR can negate the penalty via IB/Unchained and gets back to 95% via Maim. If you are in deliverance you still get the increased damage from Maim plus all the other goodies.
    DRK can negate with darkside (-20 +15) and then stack DA,Blood weapon, along with most potent core rotation. DRK also have 4 oGCDs to weave.
    Grit is a 23% DPS loss from what a DRK would be doing without it. You don't pretend Darkside is limited to Grit stance to fluff numbers. (.8*1.15 = .92) to (1.15 - .92 = .23)
    (0)
    Last edited by Disc; 08-01-2015 at 04:01 AM.

  9. #139
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I don't think he was fluffing numbers. He wasn't talking about the dps loss from grit, he was talking about the ability to gain back 15% of the loss with darkside.
    (0)

  10. #140
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    The issue isn't OT damage, its MT damage.

    Darkside is 15% damage boost, DA boost it further.

    FoF is a 10% damage boost. Take away SwO potency and you see the huge discrepancy . Your math SUMs it all up nicely.
    (2)

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