You are the one doing the stretching here. Knowing exactly when the tank buster is coming is irrelevant. You can say the "risk" is mitigated in the current meta's heavily scripted tank busters being so far apart. Does not change the fact that WAR "risks" loss of mitigation when it tries to push that extra DPS. Also that VERY same risk is still the reason people do not let WAR be the MT in current raids. So yes, the "risk" is real.
For the ENTIRETY of 2.xx, this "risk" prevented WAR tanks from being THE tanks. Give me a single world first kill of any fight in 2.xx, that had WAR MT. PLD SwO DPS was considered higher than WAR (though that's arguable) and WAR MT was DEFINITELY higher DPS than PLD ShO.
Now in 3.0, PLD STILL ended up the MT in world first kills of 2 out of 4 fights (DRK being the MT in the other 2). Wanna know how many of the 4 left for WAR to be the MT in? This is a direct result of the "risk".
Yes, WAR ended up the class that was in all 4 encounters, true. But as a pseudo-DPS pretending to be tank. Or is it pseudo-tank pretending to be DPS? either way lol.
However, what I'm doing exactly the opposite of stretching. In very short paragraphs:
EVERY Inner Beast you used to mitigate is a trade-off from Fell Cleave that COULD'VE BEEN USED to increase DPS. You LOSE DPS in order to mitigate. That 1200 DPS you thought possible is no longer possible. The trade-off ALREADY HAPPENED the second you made the choice to mitigate.
The point still stances, as long as WAR is doing its maximum DPS, its mitigation is not as good as PLD. If WAR wants to mitigate like a PLD, it will not do that maximum DPS.
I'll be like you and nitpick... Tell me of one buster in this game that is 3-5 minutes apart? A4S has the longest and ONLY buster that is 2 minutes apart. And it has a lot of cleaves and morderate damage hits in between that PLDs can spare rampart/Sheltron/Bulwark for. WAR saves everything for the buster itself and maybe the cleave right before.
Regardless.. As long as a WAR is NOT using Inner Beast, its mitigation is LOWER than PLD... As long as its mitigation is NOT the same as PLD, its DPS should NOT be the same as PLD. Again, I simplified it enough.
As I said in my previous post, I'll quote myself:
The only thing that MNK has, compared to the other melee DPS, is it has a slightly more complex positionals on all its GCDs.
The only thing that BLM has, compared to other ranged DPS, A more slightly complex buff (Enochian) timer on top of another buff timer (Astral Fire / Umbral Ice).
It really boils down to the same thing the other DPS are doing. You need to manage your abilities to maximize DPS as any other DPS or you won't do your maximum DPS. MNK does the very same thing on its positionals compared to melee (hit the right positional) and BLM does the same thing on its buff timers compared to SMN. It is just easier for the other DPS because they have less positionals/buffs.
... Your point?
My point is: Effort vs Reward. If PLD does the same DPS as WAR while all it has to do is press buttons in the exact same order Every. Single. Time. Not to mention all I need to mitigate damage as a PLD is press CD with not a single trade-off.. Why should I play WAR? Masochism?
I mean none of the other tanks "make a choice" between their combos (SE vs SP? BB vs SP?) as doing all three is an actual optimal option in the proper situation. None of the other tanks deal with a negative effect on their CDs (Pacification on zerk, crit on RI) other than "not having buff for X seconds". None of the other tanks have an additional wanted "perk" on thier CDs at all. WAR has the incentive to pop a CD for a stack, completely neglecting its other values.
In the same respect, why should people play the selfish MNK if DRG and NIN did more damage while bringing more raid damage? Just because I like to press the "A" and "D" keys on the keyboard more while fighting?
SE took the path of buffing MNK to be back on top again for a very valid reason: Effort vs Reward.
If the above is justified for the other classes in the other roles, why should it not be justified for tanks? Specially when DPS is NOT their mandatory objective!
As long as PLD keeps its mind numing simplicity, it should not perform as well as WAR. Regardless of META needs.
Having WAR is only mandatory because people deemed it so. Content is 100% doable without a WAR. It might be slightly harder due to the content being vastly tuned higher than currently available gear.
Does WAR overperform in current content? Yes. But so does SMN!
Does that justify a buff for non-WAR classes? Not if it breaks the balance outside of THIS single current content. So no.
If PLD was underperforming EVERYWHERE, I would say yes, buff the heck out of it. But it isn't. It is still considered the "best tank" outside of Alexander Savage. It is only this single raid tier. And it isn't that it's "underperforming" per-se. It is just NOT matching the performance of ONE of the two other classes filling the same slot.
Remember, WAR does not more damage because it has less defense. WAR's defense is on par with PLD. However, it cannot have that defense WITH that DPS at the same time. WAR makes a choice of either-or.
As a result, if PLD WAS buffed (and that's a big if) to match WAR or even be closer to WAR, why would people pick WAR? I mean ignore the whole "why play WAR" point I made earlier because some people LIKE self-torment. Why would you, as a raid leader, pick WAR over PLD when the performance is EXACTLY the same but with a massive less error margin? Wouldn't we be back to square one? One of the three tanks is not wanted in content.
It is a delimma really, if a class performs better at the cost of being harder to play (prone to more mistakes), people will pick the players with the highest skill to play it. If the same class that is harder to play performs exactly the same as an easier class, people will pick the easier class because it will make less mistakes.
Regardless, as long as PLD does not deal with said trade-offs, it does not deserve a single potency increase on any skill outside of Shield Swipe (which is an absolute DPS loss atm).
I am not entirely against PLD buffs, what I am saying is that the CURRENT PLD does not deserve a DPS buff. Its DPS is where it should be for the effort put in and the safety it has while doing it. If PLD gets reworked to deal more DPS, I'm 100% fine with that.
The REAL problem isn't that PLD's DPS is low or meta ignores tanks defense checks, it just content is overtuned DPS-wise for a much higher item level average than the highest (190) available outside of Savage.
People have cleared up to A3S with PLDs in party. "Right now", people not meeting DPS checks is a gear problem, not a PLD problem.
My "personal liking" is I want WAR to MT. And it doesn't. You have to dig far and deep to find a group that is willing to let the WAR MT and the DRK or PLD OT. The DRK and PLD themselves wouldn't like to be OT. Even though, funnily enough, the DPS problem is solved this way. However, you do not find me on these forums popping thread after thread after thread telling how WAR has it so "bad" because they are not made MT and that SE made an even worse decision shoving them into the OT spot by giving them Deliverance. Specially, mathematically, WAR is better suited to be MT than OT because of how their toolkit works.
Wrong, they see that a top raid group replaced PLD with DRK when they couldn't meet the DPS check, ignoring the fact that the replacement was done to maintain the INT Down debuff they lost by replacing MNK with NIN. Based on that mis-information, they assumed that Elysium and Lucrezia blamed the lack of DPS on PLD and not the selfishness of MNK vs raid-wide DPS boost of NIN's Trick Attack.
With that misinformation, they come here on the forums popping thread after thread after thread, and posting posts after posts about how bad PLD is, when NOTHING has changed about PLD compared to WAR since 2.1 except the existance of a third tank class that has a sea of its own problems that are overlooked because the current raid meta allowed for it.
Blindly buffing PLD's DPS WILL upset the balance because of the earlier point I made of "effort vs reward" and "risk". Should I quote myself from the same post? There goes:
EDIT: The reason this thread it told to die because it is not an objective thread. It is a thread of "The other tank has it, why can't I?" and/or "I'm a DRG main and I'm not impressed with my Sword Oath DPS on a dummy!". There are FAR MORE objective threads than this one about tank balance out there that came up and moved along with no one particularly trying to force their opinion. This is the only one thread where its supporters are insisting that their idea of balance is the correct one. /endedit.
The video parse wasn't "Skewed". The point of a 5 minute parse is to reduce the effect of RNG (very lucky or very unlucky crits), ping spikes, player mistakes, etc. from "skeweing" the DPS.
If it makes you feel better, make MULTIPLE 1.5 minute parses (1 exact DPS CD cycle) with some controlled but realistic options (available buffs like party STR buff, slashing debuff) and repeat it many times, and average them. You get a "better" approximation of a class's DPS potential.
Regardless, you do make some valid points here. "Measuring" utility is harder than just comparing DPS. But balancing DPS in vacuum doens't make class balance true. Just because you don't "tangibly feel" the class balance doesn't mean it's not there. Personally I think MNK is the easiest of the three melees. I find DRG and Ninja's "stricter" rotations harder than MNK's "continue where you left off on last target". SPECIALLY back when DRG dropped buffs if it failed positionals. Yet, Yoshi-P really disagrees with me.
Again, very valid points here. SE's decisions with tuning Alexander Savage might be bad ones. Going an extra mile to differentiate tanks' mitigation (heavy physical vs heavy magical vs universal but stricter timing) was a good move but sadly was NOT capitalized on. All tanks are reduced to beefy DPS, which IS imo a bad move.
Class synergy SHOULD BE the very first and last choice of setting up a group.
For example, a BRD+MCH group SHOULD get a DRG, last DPS spot should be a caster because of BRD's and MCH's ability to increase magical DPS. As a result, you want DRK+PLD tanks to cover the different magical and physical aspects of the fights. Fix it so PLD+DRK have what they need (Slashing debuff!) and you have a VERY synergetic group.
WAR being ahead IS INTENDED. The problem was PLDs complaining that they are also FAR BEHIND DRK, which is not true.
One week back when that was posted, A1's top record for WAR was 929 and PLD top was 777 with DRK having no record above PLD. I am sure PLD can still do more than just 777 in A1S. Specially if it OTs the first phase. Look at A3S to see how close PLD is to DRK.
A2S should not even be looked at as PLD's AoE is a joke. As a matter of Fact, PLD doing 813 is impressive considering how close to 0 their DPS drops when they try to hold AoE threat.
A3S, A single class doing the exact same rotation for the exact period of time will probably have a 20 to 30 DPS difference due to RNG and other factors.
Any set up with WAR MT does more overall DPS than WAR OT due to WAR's ability to slip into and out of tank stance with ease. WAR's MT DPS is the highest and it can retain most its "OT DPS" while main tanking by stance dancing.


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