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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by odintius View Post
    This would require people to group up in the open world content and actually play with other people on the same server and free company's could actually do stuff together. >.> oh noes!
    This is a fast food MMO. Everything from combat to dungeons have been dumbed down to the lowest possible denominator. Even if they did create open world content like what you are suggesting, it wouldn't add anything to the game because there is no depth of strategy to the roles. If it wasn't for how low development for this game costs, it would already be F2P.
    (1)

  2. #2
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fendred View Post
    This is a fast food MMO. Everything from combat to dungeons have been dumbed down to the lowest possible denominator. Even if they did create open world content like what you are suggesting, it wouldn't add anything to the game because there is no depth of strategy to the roles. If it wasn't for how low development for this game costs, it would already be F2P.
    you mean video games for the most part are fast food entertainment, mobile being the shortest, and grand strategy games being the longest (and some of the least played). Even games that are considered some of the better games of today like dark souls, .AAA's, and MMO's are now (and for the most part since conception) have been designed for short bursts of play. You can get on and play for 30's to an hour and get enjoyment and a sense or progression. The grind for months to max level is not very appealing to the most audiences, it is almost like with time the video game industry grew up with it's consumers. (the once high schooler with loads of time is now married and has kids and less time) Is it bad? It matters who you are, it works great for a college student like me I can get some major grind during the summer and play less frequent when I have more work and more social ops. and not feel left behind for not playing more than 30-an hour of gameplay. This game is not a job it is in the end all an entertainment experience
    (4)

  3. #3
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fendred View Post
    This is a fast food MMO. Everything from combat to dungeons have been dumbed down to the lowest possible denominator. Even if they did create open world content like what you are suggesting, it wouldn't add anything to the game because there is no depth of strategy to the roles. If it wasn't for how low development for this game costs, it would already be F2P.
    This is very telling on todays gamers then, player's expect a dumbed down content to the lowest denominator and if dev dare add any kind of depth it's a instant F2P game, how sad how far the genre has fallen, so Yoshi does have a point on it dying off slowly but surely for mmo's in general. /shrug
    (0)
    Last edited by odintius; 07-30-2015 at 01:18 AM.

  4. #4
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Lisotte View Post
    Good lord no, there's dozens of things I could go play PvP in that aren't FFXIV and plenty that aren't MMO's.
    Which is you, and I like PvP which is lacking in this game (even in a casual sense zergs are in no way fun to me or should ever be). Does not mean that they can not improve on it (which many people want just QoL changes like no GC restriction which could be implemented as a small patch and would not change anything major).

    Quote Originally Posted by odintius View Post
    This is very telling on todays gamers then, player's expect a dumbed down content to the lowest denominator and if dev dare add any kind of depth it's a instant F2P game, how sad how far the genre has fallen, so Yoshi does have a point on it dying off slowly but surely for mmo's in general. /shrug
    Time sink/waste and dumbed down are completely two different things. Just to point out to you, hard was arcade games which where made to take your money faster (harder game more deaths, more deaths more coins for resets). There is a reason they did not last with home gaming. Time waste is a 2 year grind to max level where you hit the same mobs for a months to level to get to the next zone and hit a slightly different mob for a month.
    (1)

  5. #5
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by justinjarjar View Post
    Time sink/waste and dumbed down are completely two different things. Just to point out to you, hard was arcade games which where made to take your money faster (harder game more deaths, more deaths more coins for resets). There is a reason they did not last with home gaming. Time waste is a 2 year grind to max level where you hit the same mobs for a months to level to get to the next zone and hit a slightly different mob for a month.
    Time sinks is in every game to extent the content of particular game and that helps developer for a mmo aspect to create other content not just the $$$ aspect while we go threw said time sink, you can create depth without dumbing it down its called having creative talent.

    Dungeons are the same grind just to point that out, you also are hitting the same mob for experience get to next dungeon to hit a slightly different mob same results but in an instance. These are the options we have currently people are asking for more of a variety of those options beside just hitting same mobs in open world >.> <FATES> <.< with there own reward sets in the end were going to be hitting some type of mob.
    (0)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Anyone remember running to Chimera in the ToAU expansion of FFXI? Remember how fun it was using potions to hide from mobs and work around true sight mobs because no one cared to fight them and time wasters while weaving around two areas just to get there and another party claimed it? Yep, we need that back.
    (1)

  7. #7
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    All relevant content for the party finder isn't for open world content which we don't have ironically, you still have to register in duty finder to enter still in a none open world instance btw.
    (0)

  8. #8
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Ja as many have said old school mmo's do not sell well anymore, the new school (like FF14 now) do sell well as the numbers show. Until the "new" (which will not be that major and you will see FF14 and WoW stick around even with the next gen of mmo's) comes out this type of gameplay is what you will find in newer mmo's. Open world content is a mean to an end and beyond some named hunts and fates are no longer appealing to play for the majority, you should aim for some new ideas and not give us X feature from FF11. This includes open dungeon/"hard" world content, sideways progression, and rng stats on gear (major flaw that WoW hit and was part of the reason people left WoD). What we could use is better PvP and a PvP endgame, more side content like Golden Saucer, and for them to keep up the current schedule of content. To not scarp this what could we add that would be new or interesting?
    (0)

  9. #9
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by justinjarjar View Post
    What we could use is better PvP and a PvP endgame
    Good lord no, there's dozens of things I could go play PvP in that aren't FFXIV and plenty that aren't MMO's.
    (0)

  10. #10
    Player
    Heskett's Avatar
    Join Date
    Sep 2013
    Posts
    242
    Character
    Mili Brand
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    "I have to get to Point B from Point A but there are dozens of dangerous enemies I have to meander/fight through to get there safely or risk starting over again."

    Holy shit guys, no thanks.
    (5)

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