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  1. #1
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    As long as you have fun, who cares?
    (7)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Corrderio View Post
    As long as you have fun, who cares?
    You might start caring when there isn't anything fun to do at all, because it was easy to do.

    Just saying, some game content needs to have legs to be engaging, not everything can be "Wham bam thank ya mam" Thankfully it looks like the Materia system will provide the some deeper content that the game sorely needs.
    (1)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    Thankfully it looks like the Materia system will provide the some deeper content that the game sorely needs.
    That's not really content though is it. (unless you are a crafter)

    The whole purpose of the materia system surely is to customize your character to perform better in boss battles.
    (0)

  4. #4
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jinko View Post
    That's not really content though is it. (unless you are a crafter)

    The whole purpose of the materia system surely is to customize your character to perform better in boss battles.
    Materia grinding is going to be a massive task for not only crafters but fighters and gatherers to get the best materia and take the time to get the best attatchments.

    Crafters are only a small part of the puzzle that is materia grinding.

    -Spirit bond grinding
    -Sorting through the good and bad materia
    -Getting a weapon to attatch
    -Getting the materials to attatch the materia
    -Finding a crafter to do the same attatch
    -Praying is doesn't explode

    In the end you have a system that is gruelingly difficult but with "Perceivable" amazing results. The gear your going to get from Boss battles will be mediocre at best compared to a customized 5 sloted +3 weapon of your choice. (At least it better be) Because if it's not the materia system will collect dust for being too hard for too little reward.

    While I abhoar the "Please everyone" development style it is what they are trying to do. The people who need to have the most elite gear will probably spend more time obtaining materia than they would fighting ifirit, in turn allowing them to crush ifirit with the higher end gear allowing more casual or less skilled players benifit from the strength of the "Hardcore" peirs. Casual players can either fight Ifirit with their own groups or grind some lower tier materia or less slotted items for the fear of loosing the item they don't have "Time" to obtain more of.

    Casual players can do any of the content, and Hardcore players have at least one system they can sink alot of time into and in the end also help the casual players in the long run.

    It's far from a ideal system...but I can see where they are going with it.
    (0)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    Materia grinding is going to be a massive task for not only crafters but fighters and gatherers to get the best materia and take the time to get the best attatchments.

    Crafters are only a small part of the puzzle that is materia grinding.

    -Spirit bond grinding
    -Sorting through the good and bad materia
    -Getting a weapon to attatch
    -Getting the materials to attatch the materia
    -Finding a crafter to do the same attatch
    -Praying is doesn't explode

    In the end you have a system that is gruelingly difficult but with "Perceivable" amazing results. The gear your going to get from Boss battles will be mediocre at best compared to a customized 5 sloted +3 weapon of your choice. (At least it better be) Because if it's not the materia system will collect dust for being too hard for too little reward.

    While I abhoar the "Please everyone" development style it is what they are trying to do. The people who need to have the most elite gear will probably spend more time obtaining materia than they would fighting ifirit, in turn allowing them to crush ifirit with the higher end gear allowing more casual or less skilled players benifit from the strength of the "Hardcore" peirs. Casual players can either fight Ifirit with their own groups or grind some lower tier materia or less slotted items for the fear of loosing the item they don't have "Time" to obtain more of.

    Casual players can do any of the content, and Hardcore players have at least one system they can sink alot of time into and in the end also help the casual players in the long run.

    It's far from a ideal system...but I can see where they are going with it.
    I never said its not a time sink, I said it's hardly comparable to real battle content, 1 is supposed to compliment the other.

    In fact I think Materia will ultimately destroy this games difficulty, Yoshi-p already said they have no plan to balance fights around materia, which could lead to some crazy overpowered players. (anyways this is getting off topic
    (0)

  6. #6
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jinko View Post
    That's not really content though is it. (unless you are a crafter)

    The whole purpose of the materia system surely is to customize your character to perform better in boss battles what he do.
    Fixed for you. It's not only for boss battles.
    (0)

  7. #7
    Player

    Join Date
    Jul 2011
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    289
    Quote Originally Posted by Jynx View Post
    You might start caring when there isn't anything fun to do at all, because it was easy to do.

    Just saying, some game content needs to have legs to be engaging, not everything can be "Wham bam thank ya mam" Thankfully it looks like the Materia system will provide the some deeper content that the game sorely needs.
    A pointless time sink does not increase something's difficulty. Who are you to say that people shouldn't play how they want?
    (0)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Isaveron View Post
    A pointless time sink does not increase something's difficulty. Who are you to say that people shouldn't play how they want?
    I shouldn't even waste my time you don't even understand how time sinks don't just make content harder to do, but give it much more longevity. I could see a 15 minute cooldown if it was some sort of harrowing journy to get to his fight...but who are we kidding? It wont be hard to walk (Or teleport I bet) to near his fight.

    Give it a day or two and the fight will be buttoned down to the letter, the best classes and skill sets will be known and the items will start to flow like water through the flood-gates. Hell the dungeon is a better idea than this, it involves going through the dungeon that takes a good chunk of time no matter how fast you are.

    making the content take time helps it have longevity, makes players take some more time to formulate a proper setup before charging in headfirst with the first 8 people they happen across. I can imagine the first day will be people smashing their heads into a wall trying to "See what sticks" as they would say.

    If people could "Play how they want" in everything games would suck, I'm sorry to say but limitations and restrictions are part of how developers make a game fun, interesting, and be so for more than 5 minutes.

    Perhaps if you need to take a trip through the New dungeon in Ul'dah to get to his lair I would be less, pessemistic about the idea. At least then when people "Call it a day" they need to go through the dungeon again...but again I think I might be overestimating SE's abillity to say no to players.

    You have your idea of what is "Fun" as do I. My idea of fun is radically different than yours I would assume, and yes it includes limitations and restrictions on what you can do and sometimes when or how often. I want this game to have challenges that last.

    I don't want updates to release and watch the community smash through the content and then say "What now?" and then twiddle their thumbs until the next update releases.

    I'm at least looking forward to the materia system to be a system that has legs, it looks like it could take a long time to get the perfect materia layout on your equipment, lets hope the reward is worth the investment.
    (0)

  9. #9
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Corrderio View Post
    As long as you have fun, who cares?
    Same here. As long as the server isn't crashing down.. In the end a game is about having fun. Waiting a week because you failed your last try isn't. And imagine elite LSs saying 'Everyone *must* log in/ be back in 168 hours!' *shudders*

    To be honest, it actually feels like the system is in place to allow players who failed the fight to go back in over parties who just won (and therefore got a reward) in case the server is at its limit of what it can handle. I may be wrong on that, but it would make sense.
    (3)