Not really big on timers IN the dungeons. I say let people do it back to back as much as they want. I say take the in dungeon timers out also. Some groups stress different forms of combat...some are defensive some are DD. There is something to be said about the slow and steady method. Maybe if they had increasingly more difficult mobs that pop and seek out the party that might be a better option rather than rushing. People can play as what they want to play as and adjust as they want to. Run and gun parties are nice but constantly doing them wears on the soul a bit. I can hardly tell a story about something if it only lasts 25 mins (talking about speed runs), hell it takes more time to set runs up anymore and get there than it does to do the actual run. Lack of success, constantly changing party members to insure people get a chance to play with LS mates and working with pick up parties present some obstacles that are hard to overcome. I say if they want to play a dungeon for 3 hours then let them. If it takes them an hour to beat Ifrit then so be it. The raids should have many many ways to approach them, not just a handful (and no I am not talking about just optimal parties). Not everyone has all the battle classes to 50, most are not interested in doing that. If it takes them longer to do the content then they should be allowed to do so. Should there be timed raids? Sure. Should they all be that way? I don't think they should.