I think it's fine too. Gives groups a chance to take a break after winning.



I think it's fine too. Gives groups a chance to take a break after winning.
I would put either a long timer or no timer at all. 15 min serves no purpose, you're just going to be sitting there doing nothing waiting for the next run


Well, Hopefully they have next content ready to go, since this would died out in a couple of week.
This content would keep me entertained for 2 weeks tops. Just long enough untill 8/8 of my static have all of ifrit weapons.
I'm not expecting much difficulty, i remember yoshi saying something along the lines of batraal gonna be hard lol, dead on 2nd day. Hopefully Ifrit keeps me entertained for at least 3 days.
Goodbye, Final Fantasy...



I don't know why we even need cooldown timers honestly. Oh no you can spam the content! End of the damn world I tell ya. It's an archaic concept from the MMO genre that holds little purpose. Make the content hard with no cooldown timer, perfect.
The only thing a cooldown timer servers to do is piss people off more when they fail, resulting in angrier players and blame being thrown around. Not really a good atmosphere IMO.


If they impose cooldown like once a day, please for the love of god don't make another thread where people never invites you to the ifrit instance because nobody is gonna invite inferior classes.
i don't know how ifrit fight is yet but if it favors lets say archers..yeah good luck getting an invites as a close ranged DPS.. because this kind of favoritism already happens in Dzemael that doesn't even have cooldown, it will get very bad when cooldown is to be impose.
if people wanna farm it, who cares?
Personally I think it'd be pointless and frankly dumb to make people run out and do a fight and then make them wait a day to do it again. Arbitrary limitation just getting in the way of enjoying content.

No thanks on long cooldowns. They did it right with Darkhold and just made it harder with a low cooldown.

People said the same about Instanced Raid timers, thinking that everyone would just spam them back to back... But in reality, that just doesn't happen does it...


Nope, in fact people still does it today.
Not really big on timers IN the dungeons. I say let people do it back to back as much as they want. I say take the in dungeon timers out also. Some groups stress different forms of combat...some are defensive some are DD. There is something to be said about the slow and steady method. Maybe if they had increasingly more difficult mobs that pop and seek out the party that might be a better option rather than rushing. People can play as what they want to play as and adjust as they want to. Run and gun parties are nice but constantly doing them wears on the soul a bit. I can hardly tell a story about something if it only lasts 25 mins (talking about speed runs), hell it takes more time to set runs up anymore and get there than it does to do the actual run. Lack of success, constantly changing party members to insure people get a chance to play with LS mates and working with pick up parties present some obstacles that are hard to overcome. I say if they want to play a dungeon for 3 hours then let them. If it takes them an hour to beat Ifrit then so be it. The raids should have many many ways to approach them, not just a handful (and no I am not talking about just optimal parties). Not everyone has all the battle classes to 50, most are not interested in doing that. If it takes them longer to do the content then they should be allowed to do so. Should there be timed raids? Sure. Should they all be that way? I don't think they should.
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