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  1. #1
    Player
    Xaenith's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    54
    Character
    Xaenyth Godslaer
    World
    Brynhildr
    Main Class
    Dark Knight Lv 55
    Paladin has lower DPS but higher mitigation. IMO it could benefit mostly from further buffs to its mitigation as opposed to increased DPS. We already have WAR for DPS tank but in order to retain balance Paladin really needs to be better at the one reason you would pick it over WAR - needed extra damage mitigation...

    Buffing some gladiator skills would be good I feel like.

    Rampart still 20% for 20 seconds but 45 second cool down
    Sentinel 35% for 15 seconds 90 second cool down
    Provoke 25 second cool down (buffs WAR and DRK too but why not?)

    Then for Paladin skills...

    Cover - Take magic damage too, 15% damage reduction (gives a reason to use it)
    Hallowed Ground - 300 second cool down
    Shelltron - Block the next *attack* that deals over 15% max HP for 10 seconds 40 seconds cool down
    New Skill - Divine Intervention level 59 - Fully heal all allies and removes status effects (uses all MP and TP) 420 second cool down
    (0)

  2. #2
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Xaenith View Post
    New Skill - Divine Intervention level 59 - Fully heal all allies and removes status effects (uses all MP and TP) 420 second cool down
    Wait what...You want to give PLD the level 2 healer's limit break? xD If we're going that far with OP moves, why not also throw in the upgraded shield bash technique the first boss in the vault uses.

    Trait: Holy Shield bash - every time you use shield bash you preform the level 1 DPS limit break.
    (0)