Spear is pretty much always good on Bards. I just throw it on them if there is one now. They're bound to use bloodletter or internal release or one of their other 20 cooldowns while it's on them, so that's kinda useful I guess...


Spear is pretty much always good on Bards. I just throw it on them if there is one now. They're bound to use bloodletter or internal release or one of their other 20 cooldowns while it's on them, so that's kinda useful I guess...
If I have no mch or brd I can use it on right away I usually spread it and use it om myself right before I draw the next card to lower the cd of draw and maybe Shuffle if I don´t like the next card. Minimizes the downtimes if drawing badly. This gives me some time to save plan my CD´s.

This right here shows that SE has selective hearing and when people say they are listening to the complaints and fixing them I say BS. They do some buffs in the last patch but where's the one to fix this card so that it works for abilities that are on the GCD? Was that so difficult to fix? Instead they kept it as a card that's only beneficial on yourself as I have no idea what cooldowns a tank has as I've never played a tank and have zero interest in playing one. So I can either use it on myself and then pop some cooldowns, or take a gamble using it on the tank having no idea if they have any to use or not.


Useful for any class/job that has many abilities as part of their rotation or kit. As many others have stated, Spear has to be buffing the player prior to them using the ability to get the recast benefit, so it's quite a bit less intuitive than most of the other cards.
Uses:
- Use it on yourself to make Luminous Aether get off CD faster before popping it for MP. Also good for Disable and Essential Dignity. Easiest to use on self because you have the most control of what you do.
- Most healers tend to save their CDs for emergency buttons, so playing Spear at the right time on another healer allows them to cycle through their emergency buttons more frequently.
- Any DPS class that has a lot of abilities that boost their damage. I would prioritize DRG with this. NIN and MCN make good targets too.
Last edited by Ghishlain; 07-30-2015 at 06:29 AM.


I notice people keep saying DRG NIN BRD and MCN but the job that really benefit the most is SMN since they are constantly using OGC abilities.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
This thread represents the real problem about AST: the people who play it. Players taking things as gospel and assuming some cards are only good to use in specific situations makes me think the devs are rolling their eyes to every thread they see.
The Spear is not bad and the RR effect was not nerfed. Expanded RR was transferred from The Arrow/The Spear to The Spire/The Ewer. There's a reason for that: during combat, transforming any card on an AoE may not be the best choice. The Balance, for example, loses value if you use them on DPS who are not on their burst rotations, so instead of Expanding it to a whole party on their low-dps rotation you should consider Extending it to use on a DPS that is bursting. Before they transferred the RR effect, you needed to burn The Spire/The Ewer to do that, and those two cards are very valuable to use during raids, specially for progression; now you can burn the Spear (which is less valuable than those cards) to get the most useful effect.
About the card itself:
The Spear is better used on jobs that have short off-GCD skills, like NIN. Since their Ninjutsu skill has a 20s cooldown, they line up with the rotation, so it's almost 100% certain that their gonna get the benefits from the card.
This card is also good on MCH, BRD, SMN and DRG, who have short cooldowns, but since most of them (if not all) have cooldowns that are over 20s long, the card may be wasted sometimes. This is why some people (including myself) find it a good Royal Road fodder, specially since the Arrow has a more direct impact in DPS and HPS values.

It's best used on jobs who have two or more and frequently use abilities that have 20~30 second cooldowns, such as the Dragoon and Dark Knights. Namely jobs that without a doubt will not conserve their abilities.
I don't think the Spear should be used on a Bard at all, because their trait resets their already short CDs, meaning the Spear card would have significantly less impact on them.
I also don't think Spear is good for Summoners, Black Mages, Warriors, and every healer except yourself.
Extended Spear is the best version. Expanded Spear is the worst.

Yeah I really, REALLY hate Expanded Balance. 5% barely puts a dent in anything unless you're bursting HARD. To ensure it's effect is maximized I opt for extended Balance, 30secs of 10% extra damage is killer.
My English is bad, this happened in another thread too, I was using nerf wrong, I mean to say how expanded rr kills potency of your buff.
That doesn't change the fact that spear is useless in every way. When I say useless I mean it would be fine on its own, unfortunately extended royal road is much much much more useful than spear could ever be. There is literally no reason to not royal road it.
Using spear once <<<<<<<<<< using extended royal road on a good buff like balance or arrow
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