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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Stupiduglytaru View Post
    Tbh myth gear was i110 when upgraded, frontline was i80 cap 30 levels below

    Law are new myth gear is i180 once upgraded frontline i150 cap30 below again

    I doubt they will raise cap
    I doubt it as well, and it's a darn shame. Honestly, one of my pvp concerns right now is that SE will just let it die, like they did with frontlines. Updates for everything else in the game, from PvE to the dumb little stuff like crafting and gathering, gets patched every other day, it seems, but PvP gets no new content, no updates, no fixes, and no improvements. There's a reason the lobbies start to die after a while.
    (0)

  2. #12
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hitoseijuro View Post
    Its sad that SE neglects this part of the game content.
    Totally agree. SE seems to completely ignore PvP. I've seen a lot of good ideas fly around the forums, but I don't think SE will implement any of them. They patch everything else, but PvP seems to get no love from the dev team.
    Thanks for answering my question, though.
    (0)

  3. #13
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    To be fair though, as I said before a lot of the pvp gear still has good stat allocations. I dont know how good parry are for tanks for pvp(I know in some pvp games , stats that are good for pve arent for pvp and viceversa) but assuming that crit/det is still the way to go, the pvp armor has good pieces with crit/det det/ss crit/ss combinations, and can fill in your acc slots with accuracy, this is assuming we arent hurting for accuracy.

    The OP was saying something about 568-570 but this was being blinded. So that has to be taken into consideration, how much acc people feel comfortable with.
    (0)

  4. #14
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Hitoseijuro View Post
    To be fair though, as I said before a lot of the pvp gear still has good stat allocations. I dont know how good parry are for tanks for pvp(I know in some pvp games , stats that are good for pve arent for pvp and viceversa) but assuming that crit/det is still the way to go, the pvp armor has good pieces with crit/det det/ss crit/ss combinations, and can fill in your acc slots with accuracy, this is assuming we arent hurting for accuracy.

    The OP was saying something about 568-570 but this was being blinded. So that has to be taken into consideration, how much acc people feel comfortable with.
    Parry is a nice alternative (but not as good as) the shield white mages lost from going to lvl 60, 1 crit/parry acc gave me just under 0.5% extra parry rate over the course of the average FL match

    not as good as a crit/det accs of course
    (1)

  5. #15
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I just got Bard to 60, and PVP rank to 50, and comparing my new i180 PVP bow to the i180 law tome bow, I realized the law tome bow had better stats at the same ilvl (Crit/Det). So, off I went to make a glamour prism and stash my shiny new bow in my retainer's inventory.
    (0)

  6. #16
    Player
    Renewhm's Avatar
    Join Date
    Jun 2012
    Posts
    52
    Character
    Rene Torres
    World
    Excalibur
    Main Class
    Rogue Lv 60
    I'm at 500 acc and only miss like once a game once in a while. I max out dex and crit. no problem getting fever.
    (0)

  7. #17
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Februs View Post
    The biggest flaw I think tanks have in PvP is that they're often just a bit too slow to finish the death blow on their attacks
    Mercy Stroke, that shit has gave me most kills and its also good way to humiliate your opponent :P

    PS: What comes to accuracy its not needed at all, having a base 354 still gives me 100% hit-rate unless you are hitting a healer that popped Attunement(duh).
    (0)
    Last edited by Synestra; 08-15-2015 at 09:13 AM.

  8. #18
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Synestra View Post
    Mercy Stroke, that shit has gave me most kills and its also good way to humiliate your opponent :P

    PS: What comes to accuracy its not needed at all, having a base 354 still gives me 100% hit-rate unless you are hitting a healer that popped Attunement(duh).
    Until we get some published parse data its just a guessing game, it could very well be that SE have removed the accuracy requirement for sieze

    That being said, it's pretty fun watching peopel claim accuracy isnt needed and then watch them parse less than 90% accuracy in matches
    (0)

  9. #19
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by CeveArthu View Post
    Until we get some published parse data its just a guessing game, it could very well be that SE have removed the accuracy requirement for sieze

    That being said, it's pretty fun watching peopel claim accuracy isnt needed and then watch them parse less than 90% accuracy in matches
    Well i have no hard data just personal experience, i have always stacked crit/det or ss in pvp and never had issues hitting players unless they used said attunement or other immunities.
    (1)

  10. #20
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Synestra View Post
    Well i have no hard data just personal experience, i have always stacked crit/det or ss in pvp and never had issues hitting players unless they used said attunement or other immunities.
    I'm the same way. When I'm in a dmg dealing situation, I forego Acc. It's never been a problem so far, not even in PvE. Let's be honest, most of the tank gear offers the bare necessity of acc anyway. I remember, back in the day, people were singing from the mountains about how Tanks absolutely had to put Acc on their relics... and then Ironworks and Dreadwyrm came out and it became an utterly useless stat to use as additional. I was very happy I went with Det/Crit/skill speed instead. My combo's never fail to go off, so, if I ever was looking to meld extra stats into my PvP set, Acc would not have been my first choice... Not that it matters, since materia is, apparently useless in seize.
    (0)

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