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  1. #1
    Player
    Kumori_Kumo's Avatar
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    Jul 2015
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    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70

    How did Parry change, anyway?

    So I've been trawling through threads for a little while now. Either there's no mention, some limited mention, or a wall of confusing numbers that might as well be hieroglyphics. Can anyone tell me comprehensively what changed about Parry in 3.0? All I know for certain is that it's a flat 20% DR now and something about a secondary stat that doesn't matter anymore? Also is it my imagination, or did I used to parry a lot more? Appreciate anybody who can really break this down for me.
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  2. #2
    Player
    Ditto's Avatar
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    Aug 2013
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    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Parry rate use to scale based on your Dex stat. (How often you Parry)

    Parry strength use to scale based on your Str stat. (How much damage in % you parry)

    It doesn't do either of those anymore. Parry rate is directly reflected from your Parry stat now, and parry strength doesn't exist. All parry's are flat 20% mitigation now. You likely use to parry a lot more just due to the way stat scaling was, and possibly due to your base Dex value boosting it a bit. Stat scaling isn't as good anymore as far as I'm aware, and Dex just doesn't help anymore.
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    Last edited by Ditto; 07-29-2015 at 05:31 AM.

  3. #3
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ditto View Post
    Parry rate use to scale based on your Dex stat. (How often you Parry)

    Parry strength use to scale based on your Str stat. (How much damage in % you parry)

    It doesn't do either of those anymore. Parry rate is directly reflected from your Parry stat now, and parry strength doesn't exist. All parry's are flat 20% mitigation now. You likely use to parry a lot more just due to the way stat scaling was, and possibly due to your base Dex value boosting it a bit. Stat scaling isn't as good anymore as far as I'm aware, and Dex just doesn't help anymore.
    500 parry stat is about 5-10% parry rate. Very little to worthless damage mitigation.
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  4. #4
    Player
    Kumori_Kumo's Avatar
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    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ditto View Post
    It doesn't do either of those anymore.
    Ohhh, fascinating! Okay. So would it be fair to say that Parry sort of got nerfed as far as strength/usefulness?
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  5. #5
    Player
    Ditto's Avatar
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    Aug 2013
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    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kumori_Kumo View Post
    Ohhh, fascinating! Okay. So would it be fair to say that Parry sort of got nerfed as far as strength/usefulness?
    Yes, heavily.

    It's more useless now than it was before. It's somewhat decent for Drk only due to low blow procs and Reprisal, yet even then, though we're designed to be a parry tank, we have nothing to aid with parrying other than an incredibly crappy skill called Dark Dance. We're designed around a raw system that applies to all tanks, yet we don't even excel in it.

    Pld doesn't really need it (Correct me if I'm wrong), and Warrior doesn't need it at all anymore simply due to Raw Intuition (Why would you want parry when you have a 100% parry chance cd?). Though it's not like they needed it in 2.0 either.
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    Last edited by Ditto; 07-29-2015 at 05:41 AM.

  6. #6
    Player
    Kumori_Kumo's Avatar
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    Jul 2015
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    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    That's interesting, and kind of unfortunate for DRK, yeah. I can see how that might be why it feels a little tougher to heal them.

    Quote Originally Posted by Ditto View Post
    an incredibly crappy skill called Dark Dance.
    I'd thought that seemed a bit lackluster. 33% uptime is neat, but if it doesn't do anything then I dunno how I'm supposed to feel about it.

    Warrior doesn't need it at all anymore simply due to Raw Intuition
    That's true with an asterisk! Just to give some information that others may not be privy to, Raw Int is a really good skill against a maximum of one enemy unless you have Awareness. When they say 'from the front' what they really appear to mean is "the enemy you are directly targeting and not a single degree to the right or left," because anything else appears to crit you mercilessly.
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  7. #7
    Player
    Seku's Avatar
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    May 2015
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    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kumori_Kumo View Post
    That's interesting, and kind of unfortunate for DRK, yeah. I can see how that might be why it feels a little tougher to heal them.



    I'd thought that seemed a bit lackluster. 33% uptime is neat, but if it doesn't do anything then I dunno how I'm supposed to feel about it.



    That's true with an asterisk! Just to give some information that others may not be privy to, Raw Int is a really good skill against a maximum of one enemy unless you have Awareness. When they say 'from the front' what they really appear to mean is "the enemy you are directly targeting and not a single degree to the right or left," because anything else appears to crit you mercilessly.
    Dark dance is pretty good when paired with something else. It's low CD allows it to be as well.
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  8. #8
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I was wondering why I parry for exactly 20% now when I remember parrying for a higher % on DRG I believe (due to high STR).
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