Something? Anything SE?
Something? Anything SE?
Hooray, we'll be able to swim with black flames on us!
Probably not.
Last edited by Ditto; 08-11-2015 at 07:57 AM.
You would think I would adjust to it after playing DRK enough, but it's just as bad as day one, and if anything it's getting worse, because I'm getting more and more sick of seeing it. Love the job, hate the Darkside aura. Please change it soon.
It's hard to adjust knowing that you only have the ugly portion of what it was displayed as.
Updated the OP.UPDATE 8/23/2015
So, this topic was finally given some attention again, though it wasn't the kind of attention people seemed to have wanted.
-Staff Quote here on OP-
As quoted from the Letter from the Producer LIVE Part XXIV update thread. And I believe stated by Yoshi.P himself during the 14 hour livestream. Now while clarity that they at least acknowledge that we want the visual back is nice, the problem still remains that Darkside's aura is just hideous, it's an empty half of what it originally was, and they seem to be dancing around that subject. But why? Well according to the JP side of the forum, the only reason it hasn't been changed is because Yoshi.P likes the way it is now. I don't have a direct quote on that yet, and if I did, it'd be in Japanese anyway, but even they do not agree with this at all. There is a 10 page long thread on the topic of Darksides visual over there as well. Not quite as many as the amount on this side, but the JP community doesn't seem to be as vocal with the forum, and they keep to relevant topics instead of making multiple topics or posts that say the same thing. Now I don't know if this was simply a misunderstanding, or a slip up on Yoshi's part, or what, but I'd currently take this with a grain of salt.
So what now then? Do we give up and hope to see the effect added back, probably on a different skill in the future? I for one really wouldn't like to see the visual wasted on a short, temporary buff skill, or anything other than an actual Aura you can keep going.
Perhaps they should redesign Drk from the ground up, like they should really do anyway, and change the way the job plays? At the moment it's a Gladiator who got rejected from the Paladin club, and decided to instead go the route of darkness. Except it also kind of wants to be a Warrior, so it lugs around a giant sword and higher damage. Yet at it's core, it's still a wannabe Paladin that doesn't stand out in absolutely any way, even when it comes down to doing what SE and team thinks they designed it for; magic tanking. There was so much possibility, yet they instead went the route of creating a homogenized tank that just doesn't have an identity.
Perhaps in that rework, they should look into a core mechanic Drk can work under other than Dark Arts (Which is hard to call a mechanic to begin with). Such as gathering Darkness, and unleashing that Darkness for defense through absorbing, turning heavy hits into DoT effects, blood shielding, etc. I'm sure SE and their team can think of something. What they should of thought of before they even released the class.
Or the easiest solution for the visual problem: Put the black flames back on Darkside, and just make it so the flames disperse themselves when you mount up, and reignite when you dismount.
Last edited by Ditto; 08-24-2015 at 09:05 AM.
Hahah, just hire Akiza to post on the forum about it for about a year+.
jk, but yeah. I like that example effect, looks cool.
Back to the first page.
And so 3.07 did a Ninja adjustment to Darkside. Reduced it's opacity so it's hardly noticeable now under certain lighting, and it looks as if it were reduced in size.
Which is good and all, but now our aura is even less of what it use to be once again.
I just got done putting time and gear into this DRK.. Don't take away nowSE Pay attention please.. XD BUMP
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