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  1. #11
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Roxas_Andrade View Post
    Yeah, but no card helps directly on healing. (maybe Arrow helps with hots).
    Despite the fact that Bole also helps with mitigation, we haven't many options in the card system to help with healing itself...
    Arrow does not effect the Skill Speed or Spell Speed stat, it only acts as haste, similar to Fey Wind and Presence of Mind. It does not increase HoT ticks; it only reduces the time it takes to cast skills or spells.
    (0)

  2. #12
    Player
    Xyth's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Xyth Dinh
    World
    Excalibur
    Main Class
    Bard Lv 80
    Wasn't it stated somewhere (forgot where I read it), that Skill Speed/Spell Speed affected DoTs/HoTs?
    (0)
    Retired BRD Main in HW. BRD Main again in SB

  3. #13
    Player
    SirShuffles's Avatar
    Join Date
    Jul 2015
    Posts
    30
    Character
    Inspector Shuffles
    World
    Adamantoise
    Main Class
    Marauder Lv 25
    Oh cool, it's THIS thread again.
    *takes a seat*
    (0)

  4. #14
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    The +5% healing potency for diurnal is what I've suggested in the post.
    Ah. I misunderstood, then; I thought you were comparing WHM to AST as they were, not in comparison to proposed changes to them.

    Wasn't it stated somewhere (forgot where I read it), that Skill Speed/Spell Speed affected DoTs/HoTs?
    They do. However, as I stated, Arrow does not change your Spell Speed or Skill Speed stats, which is what HoTs/DoTs pull from.
    (0)
    Last edited by GideonHighmourn; 07-29-2015 at 02:39 AM.

  5. #15
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Roxas_Andrade View Post
    Yeah, but no card helps directly on healing.
    Balance helps the fight go quicker meaning less healing is needed.
    Bole reduces damage which means less healing is needed.
    Arrow helps the fight go quicker if you throw it on a DPS which means less healing is needed or allows you, the healer, to throw out more heals which means better healing.
    Spear reduces recast time which means CDs proc faster which helps the fight go quicker meaning less healing is needed.
    Ewer helps those who use MP to regen faster which allows them to use more skills which leads to either more healing or a faster fight which means less healing is needed.
    Spire helps those who use MP to regen faster which allows them to use more skills which leads to a faster fight which means less healing is needed.

    All buffs help healing. But yes, it is usually indirect. That doesn't make it useless.
    (0)

  6. #16
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    If AST could heal as much as a WHM, then it would completely destroy the only strength that WHM has. WHM lost almost all of it's mitigation potential with 3.0. It's nothing more than a heal-bot now. AST, while having to fight the RNG of cards, still has a LOT more utility than WHM does. Balance is all about tradeoffs. The more utility potential a healer has, the less heal potential it has to have.

    I'm not saying AST is fine the way it is, but what I am saying is that you should never compare healing potential to WHM as an argument for balancing because WHM MUST ALWAYS have the highest healing potential in the game since they have the lowest utility potential.

    AST healing potential is actually fine. Where work needs to be done is in the card strengths.
    (2)
    Last edited by Velox; 07-29-2015 at 02:55 AM.

  7. #17
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Card strength is fine as well it just takes a precision of coordination that is almost above and beyond what most raid team s would consider a head ache. If you time balance just right it can improve a dragoons dps by 400 du ring it's run.
    I would like to see tp bars be utilized somehow as a . Resource for astros to make cards less random or alter one of our weak cooldown s to make cards random ness less.
    (0)

  8. #18
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    If you time balance just right it can improve a dragoons dps by 400 du ring it's run.
    This is easily the most inaccurate statement you've ever made. What dragoon is running at 4k DPS and what AST is drawing Balance every single time Draw is available?
    (3)

  9. #19
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Velox View Post
    If AST could heal as much as a WHM, then it would completely destroy the only strength that WHM has. WHM lost almost all of it's mitigation potential with 3.0. It's nothing more than a heal-bot now. AST, while having to fight the RNG of cards, still has a LOT more utility than WHM does. Balance is all about tradeoffs. The more utility potential a healer has, the less heal potential it has to have.

    AST healing potential is actually fine. Where work needs to be done is in the card strengths.
    I agree that every healer must have something that he does best. But WHM ATM has some strong attacks as well. WHM has more Dots than AST, has more AOE skills than AST and Stone 3 hits for 210 potency against 200 potency of Malefic 2.
    Sure AST can help the DPS of other players like no other job can, but if you can't keep the tank alive, what's the purpose?
    (2)

  10. #20
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Roxas_Andrade View Post
    I agree that every healer must have something that he does best. But WHM ATM has some strong attacks as well. WHM has more Dots than AST, has more AOE skills than AST and Stone 3 hits for 210 potency against 200 potency of Malefic 2.
    Sure AST can help the DPS of other players like no other job can, but if you can't keep the tank alive, what's the purpose?
    There's a very key factor you forget in this comparison; AST's DoTs don't require an accuracy check and will never miss, compared to WHM which must sacrifice other stats for +ACC.
    (1)

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