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  1. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by spelley View Post
    Was thinking about how people find some of the card effects pretty "meh" or too situational in a lot of cases. Without adding more cards, or even touching the existing cards, I think an interesting way to handle this would be to make them omni-targetable...Ally and Enemy.

    Ideally, each card would have a positive and negative effect, depending on who it was cast on. Think Tarot cards with their "Reverse"/upside-down meanings, and have them apply a pseudo-mirror effect when cast on an enemy.

    Card = Ally Effect/Enemy Effect
    Balance = Damage Up/Damage Down
    Ewer = Mana Refresh/INT Down
    Spire = TP Refresh/STR Down
    Bole = Defense Up/Increased Damage Taken
    Spear = CD Down/Silence
    Arrow = Speed Up/Slow+Heavy

    That way, every card has a good use in most situations. Only one I can see a real issue with balance-wise might be Balance and Bole potentially. Honestly, Balance should do 5% damage down and Disable should be buffed a bit personally.
    Yea I was thinking about this too in my list of AST changes i'm drafting. It would be very useful when we draw junk cards.

    Bole Card = Decrease Physical Defense
    Ewer Card = Decrease Magic Defense
    Spire Card = Decrease enemies HP (DoTs)
    Spear Card = Diminishes enemy abilities
    Balance Card = Decrease enemy damage dealt
    Arrow Card = adds slow effect to enemy

    I suppose one method for this would be stance swapping in combat. Buff in Diurnal and debuff in Nocturnal.
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    Last edited by Dyvid; 07-29-2015 at 02:40 AM.