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  1. #11
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    This could fulfill the enfeeblement class idea they polled a few years back.

    I love reverse reading though since it is practiced by some tarot readers ^^
    (0)

  2. #12
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Signed. I play AST because it's the closest I could find to classic support jobs in FFXI. This would make it even better with flexibility / options.
    (0)

  3. #13
    Player
    Galadrium's Avatar
    Join Date
    Apr 2014
    Posts
    52
    Character
    Galadrium Wells
    World
    Mateus
    Main Class
    Astrologian Lv 60
    Love this idea!
    (0)

  4. #14
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Something like this might work, but I think the actual effects you've suggested would need changing. The chance of getting the silence card when you actually needed to silence something would be so slim, and most bosses are immune to Heavy/Slow. So I don't think those would ever be used in this "new" way which would defeat the purpose of changing them.

    But in general, I like the idea of the cards doing different things on different targets.
    But I also just think AST needs a buff overall anyway
    (1)

  5. #15
    Player
    Zhemos's Avatar
    Join Date
    Jul 2014
    Posts
    26
    Character
    Ai Misaka
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I like this idea, it adds more utility and options for the cards.
    (0)

  6. #16
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I highly doubt it will happen. I believe SE will save the de-buffing for a separate job entirely, most likely the red mage. paralyze, slow, str down, int down, etc.
    (0)

  7. #17
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    It would break the mold of the game entirely. SE states they do not have debuff/buff jobs and that would straight up turn the astro into a universal debuff job.
    (0)

  8. #18
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Ermm? We already have these in game but other jobs apply it instead... Unless u want to make those jobs change there rotation based on what u applied to the boss??..... We have reduce slash/pierce/Blunt/ magic/ int,str, / we have slow/ heavy as well... We do not need this as other jobs can already apply these effects ... How ever it was a nice idea but it is not needed in the game currently
    (2)

  9. #19
    Player
    AmiraHargal's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Amira Hargal
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    I agree with above poster. It's nice on paper, but based on our debuff on the enemy(which is RNG based), the other jobs will need to change their DPS rotation and it might ruin their rotation timing completely(although if it's done perfectly, an increase in total DPS can be expected because the debuff skill rotation can be substituted with the strongest DPS skill rotation). It's another matter if the debuff uptime can be keep at 100% of the time, but alas, the notion of 100% upkeep does not fit the card concept at all unfortunately
    (2)

  10. #20
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AmiraHargal View Post
    I agree with above poster. It's nice on paper, but based on our debuff on the enemy(which is RNG based), the other jobs will need to change their DPS rotation and it might ruin their rotation timing completely(although if it's done perfectly, an increase in total DPS can be expected because the debuff skill rotation can be substituted with the strongest DPS skill rotation). It's another matter if the debuff uptime can be keep at 100% of the time, but alas, the notion of 100% upkeep does not fit the card concept at all unfortunately
    So long as the debuffs stack and do not overwrite each other, and the AST debuff is considered a bonus rather than a mandatory part of a rotation, I do not see the issue. No one's going to drop a WAR from a group because the AST has a 1/6 chance of reducing the boss's defense.
    (1)

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