This could fulfill the enfeeblement class idea they polled a few years back.
I love reverse reading though since it is practiced by some tarot readers ^^


This could fulfill the enfeeblement class idea they polled a few years back.
I love reverse reading though since it is practiced by some tarot readers ^^


Signed. I play AST because it's the closest I could find to classic support jobs in FFXI. This would make it even better with flexibility / options.

Love this idea!
Something like this might work, but I think the actual effects you've suggested would need changing. The chance of getting the silence card when you actually needed to silence something would be so slim, and most bosses are immune to Heavy/Slow. So I don't think those would ever be used in this "new" way which would defeat the purpose of changing them.
But in general, I like the idea of the cards doing different things on different targets.
But I also just think AST needs a buff overall anyway
I like this idea, it adds more utility and options for the cards.
I highly doubt it will happen. I believe SE will save the de-buffing for a separate job entirely, most likely the red mage. paralyze, slow, str down, int down, etc.

It would break the mold of the game entirely. SE states they do not have debuff/buff jobs and that would straight up turn the astro into a universal debuff job.
Ermm? We already have these in game but other jobs apply it instead... Unless u want to make those jobs change there rotation based on what u applied to the boss??..... We have reduce slash/pierce/Blunt/ magic/ int,str, / we have slow/ heavy as well... We do not need this as other jobs can already apply these effects ... How ever it was a nice idea but it is not needed in the game currently
I agree with above poster. It's nice on paper, but based on our debuff on the enemy(which is RNG based), the other jobs will need to change their DPS rotation and it might ruin their rotation timing completely(although if it's done perfectly, an increase in total DPS can be expected because the debuff skill rotation can be substituted with the strongest DPS skill rotation). It's another matter if the debuff uptime can be keep at 100% of the time, but alas, the notion of 100% upkeep does not fit the card concept at all unfortunately![]()


So long as the debuffs stack and do not overwrite each other, and the AST debuff is considered a bonus rather than a mandatory part of a rotation, I do not see the issue. No one's going to drop a WAR from a group because the AST has a 1/6 chance of reducing the boss's defense.I agree with above poster. It's nice on paper, but based on our debuff on the enemy(which is RNG based), the other jobs will need to change their DPS rotation and it might ruin their rotation timing completely(although if it's done perfectly, an increase in total DPS can be expected because the debuff skill rotation can be substituted with the strongest DPS skill rotation). It's another matter if the debuff uptime can be keep at 100% of the time, but alas, the notion of 100% upkeep does not fit the card concept at all unfortunately
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






