[dev1016] The following changes have been made to Item attributes:


Damage Type has been changed to comprise a single element, as opposed to multiple (totaling 100%).
I don't understand the benefit of this, nor do I particularly like it. I assume dumbing it down to one damage type makes them easier to balance. However it would come at a cost of weapon mechanics which make individual weapons more interesting(overall weapon appraisal deeper), encourages players dedicated to a class to use multiple weapons(potentially anyway, since there are so few weapons for some classes) and not just use the weapon with the highest DPS, and a sense of verisimilitude for Halberd-like weapons(which is essentially three weapons in one, which is why I like them the most). This feels like a retrogression to me(to FFXI in particular) and I don't believe this game's combat needs to be made simpler.

I'd like to hear the devs comment on this change a little since I wasn't really expecting it and don't know why it was done. Also curious to see if anyone agrees with me(probably not).