An issue where in the weekly red scrips cap amount was causing issues among our wonderful players. Said issue was resolved by raising the weekly cap to 900.
Sorry for the inconvenience.
An issue where in the weekly red scrips cap amount was causing issues among our wonderful players. Said issue was resolved by raising the weekly cap to 900.
Sorry for the inconvenience.
I'm assuming this is sarcastic misinformation as its no where in the hotfix notes. Do we really need threads like these?
It would be wonderful if this game actually published all its changes, like any other game, with any other update. It's sad that you have to "discover" changes the devs made.
Uuuuuum, what? O.o
It's in the Lodestone under "Updates".
It's in the launcher.
And they tweet it out.
What more do you want?
Can we get this thread locked? All it's going to do is contribute to misinformation and make things even more convoluted than they already are.
"Be Excellent to Each Other..."
PSN: PGS_CodeCass
Yea, people are still overblowing how "bad" red scrips are. Here's a tip, they aren't, they are only as bad as you are antisocial. By this I mean if you dont' work together yes it's tougher, if you don't use teamwork it will take time to gear up but look you have two options.
You spend a lot of red scrips to get the untradeable version or
You gear up/meld and work together to craft HQ versions of the same gear for 100-250 red scrips.
You're looking at either spending 1.6k red scrips doing it the teamwork way or 4k red scrips to obtain main tool, head, body, legs, feet and hands.
So let's put it into perspective:
-You can craft everything for 1.6k+ pending HQ rate which means that takes 3-4 weeks to gear one class fully. or
-You get it all yourself spending 4k on the untradeable and then an additional, wanna say 500 scrips on the rest for a total of 4.5k or 10 weeks to gear up one class.
The choice is your's the options are there, do you go alone and complain how it's tough or do you buckle down and teamup with others to speed up the process. Which each piece of HQ gear you can produce of the highest tier just makes it one step easier to HQ craft the rest of it.
People are just having a residual complaint because of their inability to do everything by themselves that they have to rely on others now and crafting has a more "party" based system to it. Isn't that what players wanted for more synergy between crafting and gathering and not just something anyone could do by themselves?
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