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  1. #1
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60

    PvP needs revamp

    New map has a good percent of rng just to get advantage. Then again it is just a zergfest which has a very limited amount of skill or enjoy ability long term. Have yet to see a game where either one team dominates or it is just between two teams anyways where the third team just trolls one team to let the other win. Have not even tired the other maps, srry I have no patience for 1 hour ques. Last quip is what is the point of pvp exp? It is a grind for the sake of grind it gives you an ever so slight advantage (almost nonexistent in wolfs den for the most part on cool downs), and in the end all it just proves you can grind not that you have any skill at pvp. Why not ranked pvp or smaller maps with 8-16 players, why not 1 team V 1 team? Anyone want to explain why A. PvP grind is good for the game, B. why 3 team 72 zergfest is the primary mode currently and C. Why can they not put time into pvp?
    (3)

  2. #2
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    A. Because that's the only long term goal for PvP besides achievements.
    B. Because more people like it that way, which drives a lot of PvE players into PvP while remaining mostly "for the fun". Competitive PvP players are a very small minority (in NA/EU mostly).
    C. Because FFXIV is a PvE themepark game and their ressources aren't infinite, so they develop stuff based on what the majority wish to see first... and that stuff isn't PvP related.
    (0)

  3. #3
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    A. So there is no goal for pvp (epeen I guess?)
    B. No one I know remotely likes 72 zergfest NO ONE, between the long ques it creates and the pointless feeling you get form playing it (like voting), not that there is enough data on either end to know the opinion of the general public so I am going to base it off of the fact that the other 72 zergfests died after a month of release
    C. but they have a system with pvp only skills that could be used to balance which it currently does not do, why not slowly but surly change it to help? I agree that the game should put pve first and balance should be around that, but why not put sometime in to pvp to create a larger community? At this point pvp was added cus and seems to be missing a lot of love that I see no reason they should not help with is JP really that antipvp?
    (1)
    Last edited by justinjarjar; 07-31-2015 at 03:15 AM.