
Oooooh I shouldn't use Ruin III during dreadwyrm stance it's so useless, it's just only 120 potency. Should I remove it from my skillbar? lelXDD
I never care about positionals! (also those ->4th<- combo atks are weak in my opinion... and I has no space on my skillbar) <,<
Also: I dont care about having that dragoon Aura up all the time o_O (I mostly do Geirskogul after those 2 jump atks)
That Aura only boost those 2 Jump atks
---->they share the same cooldown too...!<----
Nooooothing else! No crit bonus, no damage bonus, nothing but those 2 jump atks!



Weren't you also in another thread like this proudly announcing how you're a sandbag?XDD
I never care about positionals! (also those ->4th<- combo atks are weak in my opinion... and I has no space on my skillbar) <,<
Also: I dont care about having that dragoon Aura up all the time o_O (I mostly do Geirskogul after those 2 jump atks)
That Aura only boost those 2 Jump atks
---->they share the same cooldown too...!<----
Nooooothing else! No crit bonus, no damage bonus, nothing but those 2 jump atks!
With this character's death, the thread of prophecy remains intact.
Sadly, this attitude isn't uncommon. I regularly run into players in A4 when I OT, that I have to carry through each vacuum. Seriously, one died as they got sucked into the room and I think I actually killed it faster since i had some CDS up on my war than when they were alive.XDD
I never care about positionals! (also those ->4th<- combo atks are weak in my opinion... and I has no space on my skillbar) <,<
Also: I dont care about having that dragoon Aura up all the time o_O (I mostly do Geirskogul after those 2 jump atks)
That Aura only boost those 2 Jump atks
---->they share the same cooldown too...!<----
Nooooothing else! No crit bonus, no damage bonus, nothing but those 2 jump atks!




ಠ_ಠXDD
I never care about positionals! (also those ->4th<- combo atks are weak in my opinion... and I has no space on my skillbar) <,<
Also: I dont care about having that dragoon Aura up all the time o_O (I mostly do Geirskogul after those 2 jump atks)
That Aura only boost those 2 Jump atks
---->they share the same cooldown too...!<----
Nooooothing else! No crit bonus, no damage bonus, nothing but those 2 jump atks!
Not sure if serious... On the off chance it is, ignoring buffs and positionals seriously lowers your output, hell, the game tells you how much you will lose.
Last edited by KaijinRhada; 07-28-2015 at 04:39 PM.


If you vote kick someone like this from your groups it is legitimate and no Gm will touch you. Just putting that out there.XDD
I never care about positionals! (also those ->4th<- combo atks are weak in my opinion... and I has no space on my skillbar) <,<
Also: I dont care about having that dragoon Aura up all the time o_O (I mostly do Geirskogul after those 2 jump atks)
That Aura only boost those 2 Jump atks
---->they share the same cooldown too...!<----
Nooooothing else! No crit bonus, no damage bonus, nothing but those 2 jump atks!


Monks still doing very high damage. I believe they're still the best.
as of current version:
1. Monk
2. Dragoon
3. Ninja
4. Summoner
5. Black Mage
6. Bard & Machinist
(against single target)



Only thing that annoys me is Blood of the Dragon, MNKs have ways now where they are able to get GL back a bit quicker so it isn't so bad also DRG need to go through a longer rotation in order to keep Blood of the Dragon. If you have Blood of the Dragon and the counter goes hit 7 seconds and you haven't started the combo (true thrust/impulse drive) might as well say you lost it and you better hope you didn't use blood of the dragon because if you did you now need to wait for the cooldown.
There are way too many phase transitions which lasts way too long, for example A3 the hand to tornado I went from 20 seconds down to 9 then I had to wait for the add but sadly spawned on the other side and now I lost it also I wish we had a stance which stayed on forever :P. Everything else is pretty simple but even if you say that I still encounter numerous bad DRGs who can't do DPS.
Blm is much harder and produces harder dps when played perfectly. Foes assumed obviously.
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