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Thread: Red Scrips

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  1. #1
    Player
    Nekodar's Avatar
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    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MiniPrinny View Post
    Well, the problem with Red Scrips is twofold. First there is the problem that the gear you trade the scrip tokens for directly is beyond worse than the gear you obtain through crafting it yourself.
    Red Scrips gear is actually really good and only beaten by hq crafted with melds.
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  2. #2
    Player
    Alexander_Dragonfang's Avatar
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    Aug 2013
    Location
    Gridania
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    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Nekodar View Post
    Red Scrips gear is actually really good and only beaten by hq crafted with melds.
    Actually is not really good, nor is HQ melded.

    Both are doomed to become obsolete by 3.1, that is, 2-3 months from here. By then, most people will only have 1 or 2 pieces of i170 or crafted i180, which will either take this stupid nonsensical progression or the gil sink only a few ones can take. So no, they are not worth even be gotten as they are now. Even if by 3.1 they just add more 2 star recipes and save the 3-star/artisan set for 3.2, you already can get the stats to craft anything with just the i150 (chimerical) so, the worse part of all the red scrip stupid system is that is not even usefull.
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  3. #3
    Player
    Ksenia's Avatar
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    Oct 2011
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    Ul'dah
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    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Nekodar View Post
    Red Scrips gear is actually really good and only beaten by hq crafted with melds.
    Red Script reward gear is better than entry level 60, not as good as red scrip mat, crafted gear.
    The problem I see is the gate to red script requires you be able to make the entry level 60 blind folded, as such make the red script mat gear.

    The way they engineered it with lock outs, any one who is collecting red scripts can by default ignore the turn in gear. If there had been lower criteria to get red scripts, there might be a desire to take the 'easy out' and accept the reward stuff. That's not the case.
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    http://na.finalfantasyxiv.com/lodestone/character/1445972/