fates and hunts want to say hello to you.


fates and hunts want to say hello to you.
Really doubt these are a solution for the above problem unless the OP is actively seeking similar forms of disappointment. That said, the FATE concept, not in its current implementation, could probably answer the second line in part...
The closest idea I can think of to what you're asking is to be released into a middle of a 'dungeon area' rather than a dungeon itself, in which there a numerous mini-zones, each with related gauntlets/timed encounters or runs/boss fights that slightly interconnect through a mixture of consistent (say, having a boss charge into a tower at the edge of his arena gives you a shortcut to another zone as it falls onto a nearby wall - though perhaps you can only aim his near-death enrage charge at one such structure) and random triggers (bosses give one of several buffs upon kill, each exceptional against another certain fight or set of fights, making a single completion path unreliable)? Perhaps instanced, perhaps not, perhaps even a mixture - though it would take a while to hammer out all issues with mixed- or non-instancing.



Hunts and FATEs are just huge HP bags offering no fun and no challenge.
This.LOL! Is this a joke? You KNOW what 3.1 is gonna bring. 3 new dungeons, 1 new Ex Primal and since this is an odd number patch, a completely facerollable, sleepwalk 24man raid. This game has seen the same formula of content release since 2.1 and I don't see it changing at all.
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