Quote Originally Posted by Niwashi View Post
So sort of like the way leve allowances work? You get a few chances added each day, and they accumulate up to some (significantly higher) maximum? That pattern does give a lot more flexibility to choose whether you want to do a little each day or wait a while and then grind out a bunch at once.
I had this exact thought today as a better method of obtaining red scrips (the system is a total shambles and every crafter + gatherer I know hates it). The advantage of the leve style system is that a player would be able to take a break for 16 days and still not miss any potential gains (assuming 6 leves per 24 hours and a cap of 100 leves). The current form of gating and capping is just horrible because players can feel left behind and missing a few days or a week, can be a big difference if you like to compete as a crafter with others on your server. This also allows the devs to gate content, but in a way that doesn't feel so restricted or make players feel they need to burn through all their caps each week just to be able to compete. The same thing could be said for any capped currency. Not that SE will change the system even when someone offers a good alternative.