i don't know, it is just what i see. :/ almost every other attack throughout a level 50 dungeon results in a successful Parry.
maybe so. i have been saving up for the IL200 Eso weapon. maybe this will bring it back to how it used to be.

So you're saying that based on uneducated guess, you "feel" you parry half the time?
In full ilv 130 PARRY build gear on WAR in 2.5, when level 50 was the cap, my parry rate capped at 26%. That was its "best". That's your 1/4.
Now that the cap is 60, gear is basically reset. Stats have less effect per point. There is no way in hell you can parry anywhere close to 20%.
Since you do not have the tools to see the exact numbers, I really suggest you listen to those who have them. Parry as a stat is crap. Stacking parry on your gear for the sake of parrying is idiocy. Saving wrath for the 10% parry chance is blasphemy.
Steel Cyclone is 800 potency enmity. Flash is 600, Overpower is 600. Steel Cyclone and Overpower benefit from Maim while Flash doesn't. How is Flash better than Steel Cyclone? Party list doesn't show you numbers, it shows a small bar filling up. Again, since you do not have the tools to see the exact numbers, listen to those who have them.
Berserked, Steel Cyclone can easily do 2~3k damage. That would be ~7% of mobs' HP.
All that said, if you still choose to trust your "feels" instead of solid numbers, then you just choose to be bad. I am telling you, don't be that guy.
I think if you like parry so much that you wouldn't drop your rate by 10% for a few seconds, then you should just go ahead and stack all the parry you can.
Go all in, and make a parry warrior. There is no one stopping you. Play the game how you want.
Hoarders gonna Horde.
it isn't a matter of needing some tool to get an exact number. i can see what is happening while playing the game.
i never actually said Flash was better then Steel Cyclone. however, for some strange reason, Flash is generating more Enmity in a lv60 dungeon for me then Steel Cyclone is. i don't know why, it just is. i can't even push down another players Enmity with Steel Cyclone even the slightest bit through a lv60 dungeon. maybe Enmity generation from Flash isn't gear based and is always a flat-rate?
and again, i never dismissed the potential of Steel Cyclone when combined with one or more buffs.
i still use my Wrath for stuff, but mostly only on boss encounters. or large pulls to include some burst damage.
Again I welcome you to play the game how you want.
But there is a lot of data out there showing that you are wrong about steel cyclone in terms of enemity generation.
These are a lot of reasons why Steel Cyclone is better than flash in terms of damage and aggro generation. Flash is still useful.
However your original post was about parry loss vs Steel Cyclone and spending the stacks, so im not sure why the argument is now changing over to the validity of Flash vs Steel Cyclone.
Perhaps because everyone in this thread has basically told you that not using your wrath stacks for something including steel cyclone is most definitely not worth 10% bonus to parry rate.
Again play the game how you want, you are not wrong.
But to suggest Steel cyclone is not more aggro than flash, or that 10% bonus to parry is not worth losing is misguiding to a lot of other tanks, and should definitely not be touted as optimal play.
That being said, I would love to see them add a bleed effect. I think that would work really well with Warrior.
Last edited by MythToken; 08-11-2015 at 11:16 PM.
Hoarders gonna Horde.

What you claim is happening cannot be happening. In game math says it cannot be happening. There is no way you can parry more than 26% in the long run. Even if you get a lucky streak over a few seconds, any fight of 2 minutes or longer will skew down to the 26% average. That is IN THE BEST PARRY gear in the game! Right now, we have "bad" gear and parry rates are closer to 15-17%.
Right there, you ARE saying Flash is better than Steel Cyclone because it generates more enmity for you. You are contradicting yourself.i never actually said Flash was better then Steel Cyclone. however, for some strange reason, Flash is generating more Enmity in a lv60 dungeon for me then Steel Cyclone is. i don't know why, it just is. i can't even push down another players Enmity with Steel Cyclone even the slightest bit through a lv60 dungeon. maybe Enmity generation from Flash isn't gear based and is always a flat-rate?
Flash is 600 potency. It IS gear based, better gear means better Flash. Steel Cyclone is ~800 potency and in ANY gear level, from naked to decked out, Steel Cyclone is always at least 33% better than Flash on non-crit, and almost twice as good on a crit.
Any buff applied to Steel Cyclone, applies to Overpower and Flash. Steel Cyclone is 800 potency, boosting it by any % is the same as boosting anything else by the same %.
Keeping Wrath for ANY situation other than (Burst is in 5 seconds) is the "wrong" way to do it.
---------------------------------
Your information and observations are based on false conjecture and are misguiding newer tanks. But like MythToken said, you play the game whatever way you want. In the end, you only have 2 choices: Play optimally, or play sub-optimally.

This makes no sense to me. Not using Wrath is either a mitigation and dmg loss. Don't sit on Wrath stacks. If you're MT, chances are...you're spending Wrath on Unchained or IB. If you're OT, you should be in Deliverance and spend "Wrath" (it's Abandon, actually) on Fell Cleaves. There is zero reason to sit on Wrath/Abandon stacks. Zero.
i don't know, but i'm not trying to misguide anyone here. and am sorry if anything i say can be misleading. i merely speak about my own personal experiences and what i actually see on the screen.
and as far as spending Wrath goes... i feel whether or not is situational, and still believe Parry to be useful.
meh :/

You may appear to parry frequently when you are being attacked by multiple enemies, but considering the sheer volume of attacks that are coming in, your parry rate is not necessarily that high.
Let's assume that you are stacking as much parry as you can and have a parry rate of 15%.
You pull 4 trash mobs.
4 auto attacks come in.
You parry none of them.
2.5 seconds later, 4 more auto attacks come in.
You parry one of those.
Now, to you, it appears like you have a 50% parry rate.
But the truth is your parry rate is ~15%.
In regards to the small parry bonus from 5 Wrath stacks:
While keeping that small 10% parry bonus from 5 Wrath stacks may seem nice, it comes out to 2% damage mitigated on average, and only versus physical attacks. (.1 parry boost * .2 parry mitigation)
Using Inner Beast or any of your other moves to gain enmity and/or deal damage is a more efficient use of your Wrath stacks, considering how damage and/or guaranteed mitigation is always effective even if the target(s) are magic types.
Last edited by Misha_Tameshigiri; 08-12-2015 at 08:26 AM. Reason: char limit
Why are you sitting on stacks of wrath for parry...more so when warrior has RI...which is up for just about every pull along with awareness....
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