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  1. #11
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    the heal is a one-off, a Parry can made an infinite amount of times. i see Parries quite often. i find Parry to be a sound investment. again, it is all a matter of opinion. you don't like Parry? that is fine, others do.
    So deliberately prolonging a fight just so you can parry once or twice more is a sound investment. Who knew? /endsarcasm

    Blowing Steel Cyclone to end the fight faster IS THE MOST SOUND INVESTMENT you can make in any AoE situation. Dead mobs do 100% less damage than living ones. You underestimate 200 potency that IGNORES the defiance penalty. You can't rely on parry for ANYTHING. And as others have stated, 10% parry chance is a chance to reduce overall damage by 2%. 2% damage reduction is hardly worth it. If you're worried about the unreliable 2% damage mitigation, pop Foresight, that's a RELIABLE 7% mitigation.

    Another reason parry is unreliable is the fact parry mitigation varies based on what attacks you actually parry. Let us assume you actually parry the proper rate (Assuming 10% parry from gear and 10% from wrath totaling 20% of all attacks) If you're lucky enough to parry every tank buster the damage mitigated by parry will be skewed way higher than its actual rate. On the other hand, if you do not parry ANY of the tank busters, your mitigation will be skewed way below the 2% total mitigation. From this alone, you can see how unreliable parry is.
    (1)
    Last edited by Phoenicia; 07-29-2015 at 05:51 PM.