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  1. #21
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Vurtney View Post
    Changing Steel cyclone and Decimate to use only 3 stacks would make using them hell a lot less clunkier.

    "But Vurtney, that would be too awesome and we can't have that!"

    I know, i'll just crawl back to my cave.
    While they would be freaking awesome it's still just simple a matter of they are already an amazing tool for warrior it doesn't really 'need' to be better.

    Not saying being able to like quad decimate a group of mobs wouldn't be awesome xD
    (0)

  2. #22
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Felorr View Post
    Its a flat 20% reduction.
    the bonus itself is only 2% though (10% for 20%), and is worthless compared to the huge advantage of SC
    (0)

  3. #23
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Freyyy View Post
    No, it's not. 10% more parry rate is ridiculously low, it's not a matter of opinion, it's a fact. Keeping your wrath stacks for that is a big big waste. You'll never need this 10% more parry rate to survive in an AoE situation (and you'll most likely not even parry that much more by keeping it honestly). However, blowing your stacks while under Berserk + Bloodbath to do a SC will grant you pretty high self-heal which will reliably help out your healer(s). There is no matter of opinion on that, wrath stacks are made to be spent, not kept.

    yes, Steel Cyclone is an awesome skill. yes, you can get an awesome heal return on it. as far as healing goes, this isn't something you can do on every encounter throughout an instance. the most practical use for Steel Cyclone is enmity generation. however, sense Wrath now increases Parry rates, it just isnt worth using the Wrath for what little bit of extra Enmity it will generate.

    the heal is a one-off, a Parry can made an infinite amount of times. i see Parries quite often. i find Parry to be a sound investment. again, it is all a matter of opinion. you don't like Parry? that is fine, others do.

    does it necessarily need to be changed? no, and i never implied so. the skill is great, just not worth trading Parry for Enmity. i don't think it would be so bad to at least see the skill receive a higher Enmity multiplier. it was just an idea. either way, it is what is. meh.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 07-29-2015 at 06:46 AM.

  4. #24
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    If you do some end game with your war, you'll quickly notice that parry is totally unreliable, and thus a waste compared to more damage + self heal possibility + enmity. Not even counting the fact that you're back at 5 stacks in 20 seconds at worst, making the effective loss in parry rate around 6% over those 20 seconds. Definitively worth the loss
    (0)

  5. #25
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    snip
    That's the opinion of someone who hasn't done any tests with and without parry and never looked at the maths. Also, SC is not only an enmity generator, it's also DAMAGE. Like, high AoE and FREE damage. Remember that it's a GCD with no TP cost. For AoE, it's like freaking OP.

    Parry rate in this game is unreliable shit. Damage + self-healing is actually always effective and doing something for you and your team.
    (0)

  6. #26
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    the heal is a one-off, a Parry can made an infinite amount of times. i see Parries quite often. i find Parry to be a sound investment. again, it is all a matter of opinion. you don't like Parry? that is fine, others do.
    So deliberately prolonging a fight just so you can parry once or twice more is a sound investment. Who knew? /endsarcasm

    Blowing Steel Cyclone to end the fight faster IS THE MOST SOUND INVESTMENT you can make in any AoE situation. Dead mobs do 100% less damage than living ones. You underestimate 200 potency that IGNORES the defiance penalty. You can't rely on parry for ANYTHING. And as others have stated, 10% parry chance is a chance to reduce overall damage by 2%. 2% damage reduction is hardly worth it. If you're worried about the unreliable 2% damage mitigation, pop Foresight, that's a RELIABLE 7% mitigation.

    Another reason parry is unreliable is the fact parry mitigation varies based on what attacks you actually parry. Let us assume you actually parry the proper rate (Assuming 10% parry from gear and 10% from wrath totaling 20% of all attacks) If you're lucky enough to parry every tank buster the damage mitigated by parry will be skewed way higher than its actual rate. On the other hand, if you do not parry ANY of the tank busters, your mitigation will be skewed way below the 2% total mitigation. From this alone, you can see how unreliable parry is.
    (1)
    Last edited by Phoenicia; 07-29-2015 at 05:51 PM.

  7. #27
    Player
    Zephiroth's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Zephiroth Jenova
    World
    Shiva
    Main Class
    Marauder Lv 60
    staying on stacks 4 parry XD SC is good as it is .a free aoe with good dmg and u can get some tp back.if u dont think so than use LB.if i were u i would delete this post cuz u joking yourself ^^
    (0)

  8. #28
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    I personally think WAR is in a very ideal place, it's kind of hard to ask for more. SC is already very useful for it's 0 TP AOE Snap Aggro capability. If anything, give an additional effect to Decimate ;D But that's absolutely not needed.

    People be jelly of our Fell Cleavage.. the smallest buff to WAR right now would just make people even more jelly :P
    (0)

  9. #29
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    however, sense Wrath now increases Parry rates, it just isnt worth using the Wrath for what little bit of extra Enmity it will generate.
    Let's imagine Parry is actually worth something, and for some reason you value those 5 stacks of Wrath for it.

    The quicker you get massive enmity on the pack you are fighting, the quicker you can:

    1. Apply Storm's Path to one or multiple targets (more valuable than Parry, fyi)
    2. Apply Storm's Eye to one or multiple targets
    3. Regain those stacks while also gaining the enmity/doing damage from Steel Cyclone (SC ignores Defiance's damage reduction and is high potency)

    Also, if you have 5 stacks and Infuriate up you can SC -> Infuriate and keep your extra parry chance (this is what you used to do in 2.0 when your healing increase was tied to Wrath stacks). I heartily recommend not sitting on 5 stacks of Wrath as, in the least, you could be using them on IB or Unchained, both of which are fundamentally sounder investments than the increased parry rate.
    (1)

  10. #30
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Parry rate is and will always be garbage until they chg it. Don't get me wrong. Parry is a good stat but parry rate is not. I rather have the steel cyclone used for dmg than saving that stupid parry rate.

    Edit. After reading some of your post and checking your achievements. I conclude that you are not someone who main Tank, or warrior. As someone who mains tank and warrior since 2.1, thro my experience, 10% parry is really not worth keeping vs the dmg you can
    get from SC, no matter the situation. It can be large pulls or any situation. SC can 1. dish out dmg 2. Get large hp return from multiple mobs with blood bath and berserk. (Which is to me essential when doing large pulls since berserk buffs equi and second wind for the self heal) Also. With raw intuition, there are more reason to why parry rate is shit.
    Edit 2. Also justtt in case you don't know. Just in case. Why so many people rather have SC dmg over parry rate is because SC is sick AOE dmg that ignores the 25% damage down done to warrior with defiance up
    (0)
    Last edited by Blueskyy; 07-30-2015 at 01:33 AM.

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