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  1. #1
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    It's fine as it is, really. It's THE most useful AOE tool we have. I liked the 10% boost to crit, and even then it was not worth it to keep it - but the boost to parry is even worse, especially in big pulls - reason being, you HAVE to face the mob in order to parry it. You can't when you have many enemies and you have to dodge constantly ten thousand AOEs. Better to 'cyclone them to shreds before they have the chance to hit you more.
    (0)

  2. #2
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Changing Steel cyclone and Decimate to use only 3 stacks would make using them hell a lot less clunkier.

    "But Vurtney, that would be too awesome and we can't have that!"

    I know, i'll just crawl back to my cave.
    (3)

  3. #3
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Vurtney View Post
    Changing Steel cyclone and Decimate to use only 3 stacks would make using them hell a lot less clunkier.

    "But Vurtney, that would be too awesome and we can't have that!"

    I know, i'll just crawl back to my cave.
    While they would be freaking awesome it's still just simple a matter of they are already an amazing tool for warrior it doesn't really 'need' to be better.

    Not saying being able to like quad decimate a group of mobs wouldn't be awesome xD
    (0)

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    If you do some end game with your war, you'll quickly notice that parry is totally unreliable, and thus a waste compared to more damage + self heal possibility + enmity. Not even counting the fact that you're back at 5 stacks in 20 seconds at worst, making the effective loss in parry rate around 6% over those 20 seconds. Definitively worth the loss
    (0)

  5. #5
    Player
    Zephiroth's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Zephiroth Jenova
    World
    Shiva
    Main Class
    Marauder Lv 60
    staying on stacks 4 parry XD SC is good as it is .a free aoe with good dmg and u can get some tp back.if u dont think so than use LB.if i were u i would delete this post cuz u joking yourself ^^
    (0)

  6. #6
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    I personally think WAR is in a very ideal place, it's kind of hard to ask for more. SC is already very useful for it's 0 TP AOE Snap Aggro capability. If anything, give an additional effect to Decimate ;D But that's absolutely not needed.

    People be jelly of our Fell Cleavage.. the smallest buff to WAR right now would just make people even more jelly :P
    (0)

  7. #7
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Parry rate is and will always be garbage until they chg it. Don't get me wrong. Parry is a good stat but parry rate is not. I rather have the steel cyclone used for dmg than saving that stupid parry rate.

    Edit. After reading some of your post and checking your achievements. I conclude that you are not someone who main Tank, or warrior. As someone who mains tank and warrior since 2.1, thro my experience, 10% parry is really not worth keeping vs the dmg you can
    get from SC, no matter the situation. It can be large pulls or any situation. SC can 1. dish out dmg 2. Get large hp return from multiple mobs with blood bath and berserk. (Which is to me essential when doing large pulls since berserk buffs equi and second wind for the self heal) Also. With raw intuition, there are more reason to why parry rate is shit.
    Edit 2. Also justtt in case you don't know. Just in case. Why so many people rather have SC dmg over parry rate is because SC is sick AOE dmg that ignores the 25% damage down done to warrior with defiance up
    (0)
    Last edited by Blueskyy; 07-30-2015 at 01:33 AM.

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Steel Cyclone is one of your two (technically 3 if you crossclass Flash) AOE options. One of the two uses TP, a limited resource that can only be regenerated through the natural TP tick outside of Deliverance. In AOE situations, you have 3 choices for Wrath:

    1. Use Unchained. This is the overall highest increase in AOE DPS you can get at the cost of not regenerating any TP and also using up a 120s CD that might not be available later at the boss.
    2. Use Inner Beast. This is when you value mitigation over damage, you will get more out of Inner Beast as it will always reduce the damage you take for 6s vs the increased parry rate which only has a chance to mitigate some physical hits maybe.
    3. Use Steel Cyclone. This is for when you can't afford to use Unchained and don't have any use for IB. If IB isn't necessary in this trash pull, there's equally no reason to have that extra parry chance as it is an RNG version of IB.

    In any AOE situation where you have Wrath available, you should use it. There's really no excuse to sit on it, having the increased parry rate is never a better option than your 3 choices to spend the stacks on. You just need to plan carefully which it is you'd like to go for and not just decide to spend Unchained right before a boss (unless its a speed run in which case you're probably starting with Deliverance anyway).

    It was a good idea to sit on the stacks in 2.0 because it was literally how you got your healing bonus, a core function of the job's mitigation, but now that all you get is a small parry rate increase and at the cost of not using the 3 of your Wrath abilities... it's just not worth it.
    (3)

  9. #9
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    You really seem to underestimate a WAR's damage. SC is easily doing as much (if not more) damage as most of the AoE moves DPS jobs possess when under Berserk. A WAR during trash pulls can REALLY participate in killing stuff pretty HARD. And it's even more efficient if you have the balls to switch to Deliverance and Decimate everything.

    Plus when it comes to parry, you now have Raw Intuition, which gives you 100% parry rate.
    (0)

  10. 08-11-2015 03:58 PM

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