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  1. #1
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Felorr View Post
    Its a flat 20% reduction.
    the bonus itself is only 2% though (10% for 20%), and is worthless compared to the huge advantage of SC
    (0)

  2. #2
    Player
    namidax's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Namida Xhula
    World
    Leviathan
    Main Class
    Warrior Lv 80
    adding Bleed sounds very cool. but personally, even though this could be little annoying, i would like to see little knockback in 360 degree would be really cool
    (1)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Make it refresh and spread your storm debuffs, imo.
    (5)

  4. #4
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kabooa View Post
    Make it refresh and spread your storm debuffs, imo.
    Well that's a good idea ! WAR is already completely awesome in AoE situations but if it could spread Eye and Path to all the mobs it would be even more OP, and I like this idea.
    Spin2win.
    (6)

  5. #5
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Freyyy View Post
    And it's only physical damage ! Parry is just not worth keeping your Wrath stacks. Not. One. Bit.

    And adding a bleed effect on SC which already does 200 potency without taking the Defiance damage penalty into account would make it superior to Decimate which does 280 AoE potency and is the Deliverance equivalent to SC. It would be stupid. SC is fine as it is. Maybe add a little side effect like the healing from 1.0, to get something equivalent to Inner Beast but for AoE situations. But that's all.



    I was speaking about the parry rate.
    yes, you are right that it is indeed a great skill. however, whether or not if Parry is actually worth it i think is a matter of opinion. i personally think trading a 10% Parry buff for the use of Steel Cyclone just to grab a little extra hate simply isn't worth it. i don't think it would hurt to add a little extra benefit from it that isn't completely situational to something like larger pulls, or having to pop multiple Cool Down effects.



    Quote Originally Posted by Freyyy View Post
    Well that's a good idea ! WAR is already completely awesome in AoE situations but if it could spread Eye and Path to all the mobs it would be even more OP, and I like this idea.
    Spin2win.
    this would be very awesome. i would totally love to see something like this. and wouldn't even be opposed to adding a short Cool Down to see this.
    (0)

  6. #6
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    yes, you are right that it is indeed a great skill. however, whether or not if Parry is actually worth it i think is a matter of opinion
    No, it's not. 10% more parry rate is ridiculously low, it's not a matter of opinion, it's a fact. Keeping your wrath stacks for that is a big big waste. You'll never need this 10% more parry rate to survive in an AoE situation (and you'll most likely not even parry that much more by keeping it honestly). However, blowing your stacks while under Berserk + Bloodbath to do a SC will grant you pretty high self-heal which will reliably help out your healer(s). There is no matter of opinion on that, wrath stacks are made to be spent, not kept.
    (1)

  7. #7
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Freyyy View Post
    No, it's not. 10% more parry rate is ridiculously low, it's not a matter of opinion, it's a fact. Keeping your wrath stacks for that is a big big waste. You'll never need this 10% more parry rate to survive in an AoE situation (and you'll most likely not even parry that much more by keeping it honestly). However, blowing your stacks while under Berserk + Bloodbath to do a SC will grant you pretty high self-heal which will reliably help out your healer(s). There is no matter of opinion on that, wrath stacks are made to be spent, not kept.

    yes, Steel Cyclone is an awesome skill. yes, you can get an awesome heal return on it. as far as healing goes, this isn't something you can do on every encounter throughout an instance. the most practical use for Steel Cyclone is enmity generation. however, sense Wrath now increases Parry rates, it just isnt worth using the Wrath for what little bit of extra Enmity it will generate.

    the heal is a one-off, a Parry can made an infinite amount of times. i see Parries quite often. i find Parry to be a sound investment. again, it is all a matter of opinion. you don't like Parry? that is fine, others do.

    does it necessarily need to be changed? no, and i never implied so. the skill is great, just not worth trading Parry for Enmity. i don't think it would be so bad to at least see the skill receive a higher Enmity multiplier. it was just an idea. either way, it is what is. meh.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 07-29-2015 at 06:46 AM.

  8. #8
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The thing about 1.0 SC that was great was - the more targets it hit, the more likely you get crits, the more likely you get healed. So it worked out in this great way that the higher the risk, the higher the reward.

    1.0 WAR could tank every mob in Wolf Pit near Dragonhead at once, using SC to go from near instant death to full health > repeat. It was chaotic, but beastly fun.

    In fact I think Blood Price > Dark Arts > Abyssal Drain tries to copy this design. But in 3.x content just doesn't seem to work as well I guess
    (0)

  9. #9
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    There a few pulls you can use buffed Abyssal drain to literally self sustain (first pull on platforms in factual) ton of mobs that don't hit all that hard.

    But on topic. Imo parry is garbage on trash mobs they won't live long enough for it to really matter you have Cd's for big pulls.
    For bosses again you have Cd's for tank busters parry again is not worth stacking. So parry while yes is free mitigation it's mitigation your healers aren't banking on.
    As for steel cyclones it's free hate and free damage. Unless I need inner beast for the extra damage reduction I use it everytime I can on big pulls.
    (1)

  10. #10
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    I always thought it would be cool if the 20% damage reduction buff was just linked to consuming the Infuriated(Wrath) buff.

    So using any of Inner Beast, Steel Cyclone or Unchained would give you the Inner Beast buff.
    (0)

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