Sorry Matt I do apologize I was being some what serious. I would like to see some changes , maybe you do too and just not the ones I pointed out.
Sorry Matt I do apologize I was being some what serious. I would like to see some changes , maybe you do too and just not the ones I pointed out.
I feel that PLD is the sturdiest job in the game as far as usefulness in a raid (when looking at all content to date). If there's something I could change about PLD, Cover would block magical damage as well. I think that's it.
If your concern is that it isn't flashy and DPS-enough for you, that's fair. And if you want to have more involved fast-paced gameplay, that's cool to. In either of the aforementioned situations there's a plethora of options that aren't PLD. As it stands, I enjoy saving the party with my utility, and easing runs with well thought-out buff usage, adapting to situations and easing content for the healer. When I want something a bit faster I switch to NIN, and when I want more responsibility, I roll a healer.
On a side note, Stance dancing PLD is a thing and it does increase our DPS, and our stun is OP, rivalled only by Holy. Off GCD requires less awareness, but it also limits potential due to the CD time. And the ability to stun repeatedly can significantly ease difficult mechanics for the party (T5 DreadKnights, Levei EX add, etc.) or be used to reduce damage while buffs are on cd. There's a lot more but since I didn't bother completing the read, I should prob stop.
The only thing about this thread is. If they do something like give Flash a 100 potency damage alongside its current form I see no reason to play DRK. Lol. Maybe to look like Cloud? At the cost of being horrible? =p
Giving royal and goring a x2 enmity boost would really help PLD out, tanking is SwO has major hate issues that WAR and PLD don't have. Clemency should be a GCD spell and not a 3 second cast, halve the potency and it would still be 10x better then it is now.
The thing I would like to see is PLD have better snap hate. PLD has virtually none. Actually hate in general PLD has the lowest of the 3.
Snap hate is the only issue imo but, I do like the Clemency GCD brought up by SirTaint.. that would be pretty nice.
No perfect observation and I'm glad you read thoroughly with great points .Our stun is great but as DRK and WAR you're able to weave it in through combos and when it comes to raids our stun becomes obsolete, post T5 in any raid content I see no reason to stun vs avoiding aoe damage for more punishable attack.
On a side note, Stance dancing PLD is a thing and it does increase our DPS, and our stun is OP, rivalled only by Holy. Off GCD requires less awareness, but it also limits potential due to the CD time. And the ability to stun repeatedly can significantly ease difficult mechanics for the party (T5 DreadKnights, Levei EX add, etc.) or be used to reduce damage while buffs are on cd. There's a lot more but since I didn't bother completing the read, I should prob stop.
I do like the Magic Damage cover I think that would be great !
Adding Damage to flash would give us somewhat of an AoE threat presence but as mentioned before we don't want to step on the toes of other tanking jobs
I don't want to see Royal and Goring get enmity modifiers. Maim and Syphon Strike combos don't. They should just increase RoH. Give it the same snap agro as Butcher's or even Power Slash and we're good.
In my opinion, the only adjustments PLD really needs right now are increased enmity on Savage Blade and Rage of Halone. And perhaps change Sheltron's primary effect to the following:
Sheltron
Effect - Blocks all incoming attacks
Duration - 5 seconds
Recast - 30 seconds
So that boss auto-attacks don't immediately negate Sheltron before a potential tank buster.
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