i dont know.. why u rantin about how much DPS PLD do...
how much tank DPS do...
....
all i know... tank job is hold aggro.. keep party safe.. and so so....
kinda new for me.. if u wipe cause lack of DPS.. blame tank.. LOL.. is that kinda a new trend in FF now?

We are comparing the three tanks when it comes to skillcap, not DPS classes. I have both WAR and DRK to 60 and PLD to 50. The fact you have to juggle cooldown, manage DA and mana and use oGCD abilities does not make it more complex?
Moment to moment decision does not make a job more complex? BTW not 90% of the time you DA SE. Darkmind and CnS are prime candidates, with the occasional Dark Passenge and Dark Dance.
Wars have 25% more hp so in a way that's their form of mitigation. If you gonna be insta gibbed with 25% more hp you will get instagibbed with 20% less damage. What's strange is your next post talks about them having the same eHP.
As a DRK you should be pushing out max DPS with your abilities and that is powered by mana.
WARs can take dual prey and live for final liberation. If you are unsure how, try harder.
Actually, it is. If two players are equally skilled, then the one who is playing the class that is mechanically capable of pulling larger numbers will be taken. Or, take the player in question, if they are equally skilled across all three tanks, then the one that will be requested the most by their group (barring any advantage that one tank might have due to the mechanics of a fight) is the one that can literally make the fight that much shorter. So yes, to respond to your statement, player skill IS irrelevant. Not that I am complaining, honestly. I'm a tank aficionado. I don't and won't limit myself to just playing one of the tanks, because playing them all is much better than being limited by the capabilities of just one.


^^^^
This is where balancing matters. And this is the fear I have for FFXIV - that at some point - it will diverge into FFXI's Job hierarchy where this is precisely what happens. In FFXI if I beat a WAR at DPS on parse, that says nothing of how good I am or how viable my Job, it just says that this specific WAR I'm paired with sucks. And had I rolled WAR instead of my current Job - bringing the same level of gear obsession and Job mastery that I'm already doing as an inferior job - my results would be even better and more helpful to the party.
But SE just unrolled 3 new jobs, a new level cap, and an expansion of content and zones and raids (already clipping base classes on them and throwing them into an Extra Jobs category to reduce development time). I'm sure they're playing reaction now trying bring things in line.
Last edited by Xenosan; 07-30-2015 at 10:22 AM.
Yes, but remember that this is not WoW, and FFXI did not have the job changing freedom that FFXIV has. You can switch out any job, on the fly, as long as you are not otherwise occupied or in a duty. If I remember correctly, as it's been a long time since I played FFXI, you could only change jobs in your inn room. But, that's besides the point. The FF series has been a long time proponent of the completionist genre. Every one of their game had a multitude of side quests, side jobs, side everything. They have always been well known for giving the player the option to just do the story and remain as a casual player unfocused on personal power, or to do all the side options and amass not only power, but additional options, such as alternate endings in 10-2. Despite this being an MMO (Which by the way, NO MMORPG out there has perfect balance between classes) SE has continued to give the players the option to do as they please. If your job is not the same as another, and that troubles you, then perhaps you should level the other as well and gain the option to switch into that other one. If you feel you should have all the things be equal in all aspects and to have everyone play magical pony land where we're all super beings with no differences in capabilities, then maybe... idk... I don't have an analogy for this. As it is, the basic necessities of the tanking role are there for all the tanks: Enmity, High HP, and High Defense. If, beyond that, SE decided to give each one something a little different (Warrior, high dps, Paladin, highest physical mitigation, Dark Knight, highest magical mitigation) then that's fine. I think they have provided excellent balance then and I truly have no desire or necessity for any alteration to the tanks. Because, after all, I play them all anyways.^^^^
This is where balancing matters. And this is the fear I have for FFXIV - that at some point - it will diverge into FFXI's Job hierarchy where this is precisely what happens. In FFXI if I beat a WAR at DPS on parse, that says nothing of how good I am or how viable my Job, it just says that this specific WAR I'm paired with sucks. And had I rolled WAR instead of my current Job - bringing the same level of gear obsession and Job mastery that I'm already doing as an inferior job - my results would be even more impressive.
But SE just unrolled 3 new jobs along with a new level cap and an expansion of content and zones. I'm sure they're playing reaction now trying bring things in line.

Right so. . . you'd just rather play warrior or dark (or any of the other classes in the game) so buff/revamp paladin? That's what this post is about right?
YouTube.com/c/iBluairjgr
Apparently. Because, you know, a class is totally broken if it's not the absolutely better at everything that is counter parts do.

Only thing PLD lacks compared to the other classes is fun. As far as for how useful it is it's very good, and dps isn't that much lower if you're willing to str spec and use str accesories/melds. (like pretty much all WARs do)
I think PLD is lackluster but not in usefulness.
Last edited by VargasVermillion; 07-30-2015 at 12:14 PM.
This game is too easy to become like FF 11, unless SE increases the difficulty it will never get to the point of 11 because there isn't a need to over optimize like there was for that game. But with the consistent advocating that X job sucks and Y job is so much better will eventually lead to the same mental state that FF 11 had in which Y job will be expected and if you play X job well you're not getting into any group.
Second, if there is a choice to be made there will -always- be a best and worse. Luckily the difference between the two in this game is pretty small and only really shows when going into new content when a group is new and under geared for that patch, the gap closes more and more as ilevel gets higher and really it just comes down to execution of raid mechanics.
Point of this post. Play your job and have fun. Only worry about optimization if you're actually in a group pushing to complete new challenge raids in the first two weeks. Which I highly doubt is a majority of the people on these forums are.
Side note; I still think that SE needs to do something about PLD's threat generation though for top raiders. =/
Last edited by Seku; 07-30-2015 at 04:25 PM.
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