Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 71

Hybrid View

  1. #1
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    The thing I would like to see is PLD have better snap hate. PLD has virtually none. Actually hate in general PLD has the lowest of the 3.

    Snap hate is the only issue imo but, I do like the Clemency GCD brought up by SirTaint.. that would be pretty nice.
    (0)

  2. #2
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Adding Damage to flash would give us somewhat of an AoE threat presence but as mentioned before we don't want to step on the toes of other tanking jobs
    (0)

  3. #3
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I don't want to see Royal and Goring get enmity modifiers. Maim and Syphon Strike combos don't. They should just increase RoH. Give it the same snap agro as Butcher's or even Power Slash and we're good.
    (1)

  4. #4
    Player
    RadRyder's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    37
    Character
    Shizuru Misurugi
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    In my opinion, the only adjustments PLD really needs right now are increased enmity on Savage Blade and Rage of Halone. And perhaps change Sheltron's primary effect to the following:

    Sheltron
    Effect - Blocks all incoming attacks
    Duration - 5 seconds
    Recast - 30 seconds

    So that boss auto-attacks don't immediately negate Sheltron before a potential tank buster.
    (1)

  5. #5
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RadRyder View Post
    In my opinion, the only adjustments PLD really needs right now are increased enmity on Savage Blade and Rage of Halone. And perhaps change Sheltron's primary effect to the following:

    Sheltron
    Effect - Blocks all incoming attacks
    Duration - 5 seconds
    Recast - 30 seconds

    So that boss auto-attacks don't immediately negate Sheltron before a potential tank buster.
    This would be nice but I don't really see it happening. You have no idea no much it disappointed me when I popped Sheldtron in anticipation for Ravana's Blinding blade only for him to proc it millisecond with auto attack before the buster happened.
    (1)

  6. #6
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    I like the idea of Flash doing damage, the horrible AoE damage is what prompted me to ditch my beloved PAL and start leveling DRK instead.

    But to make for more fun gameplay, it would be nice if we had a combo attack after Savage Blade or Riot Blade that explodes for AoE damage. Something like 180 potency seems reasonable considering what WAR and DRK are pulling atm.

    And a Clemency that scales off HP as was suggested in another thread, one that isn't interrupted by boss attacks.
    (0)

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I don't think pld needs a lot of buffs, maybe some QoL changes. I.E.

    Clemency: Make it instant cast with a 2.5sec gcd, leave the high mana cost as is.

    Divine Veil: Make it an instant shield rather than needing to have someone activate for us or let Clemency trigger it.

    Sword Oath: Maybe have it give a small reduction in TP cost (5-10 tp at most) for our attacks.

    Shelltron: I agree with Rad's idea above, make it a duration rather than the next attack only.

    Royal Authority: Give it the enmity buff as well.
    (0)

  8. #8
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Khalithar View Post
    I don't think pld needs a lot of buffs, maybe some QoL changes. I.E.

    Clemency: Make it instant cast with a 2.5sec gcd, leave the high mana cost as is.

    Divine Veil: Make it an instant shield rather than needing to have someone activate for us or let Clemency trigger it.

    Sword Oath: Maybe have it give a small reduction in TP cost (5-10 tp at most) for our attacks.

    Shelltron: I agree with Rad's idea above, make it a duration rather than the next attack only.

    Royal Authority: Give it the enmity buff as well.
    I feel like if we had all this, the other tanks would be obsolete.
    (2)

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GeekMatt View Post
    I feel like if we had all this, the other tanks would be obsolete.
    Which is definitely not the case. We'd be where we are now, best cooldowns, worst dps, but it would be a little more pleasant for the paladins.
    (2)

  10. #10
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Khalithar View Post
    I don't think pld needs a lot of buffs, maybe some QoL changes.
    Clemency, Divine Veil, Sheltron: No, just because they would all be instant. You're proposals are major buffs. I mean, you're making clemency better than some healer cds.

    Royal Authority: Wouldnt this take away some of the cool things about the class? I only say this because one of the cool parts about WAR is making sure you have enough aggro before moving to other combos. It makes you make a decision, which is a plus in class design IMO

    Sword Oath: Perhaps. I dont really lean either way on that one.
    (2)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast