Gyah. Why is this happening? Again? I don't know how this is going to help anyone slow down on their grinding (That's a retarded argument anyhow, we just got chains back, if anything that's making skilling up a lot easier) or make battles more 'interesting' and 'dynamic'. Besides, in the boss battles we have now standing still in one place isn't really an option what with the ghosts in both DH fights, or the running around you have to do to beat the timers. More MP management isn't really...well, if that's what the fight is I expect all others to carry their own potions and learn how to use their skills more efficiently so I don't have to heal you for being such a dumbass. Cures have a cool down, and require quite a bit of MP as it is. Perhaps if tanks and DD were better equipped to take a bit of AoE damage and block it we wouldn't be using upwards of 400 mp in seconds.
So to that I say, bring your own potions and don't rely on healers to heal everyone. :3 That's MP management as well.

Ethers only give you around 50 mp (Cure 2 requires 75 mp) and a medicated debuff anyway.

You shouldn't have to depend on potions and ethers to get you through a battle. I'm not saying they should remove them from the game, but it sounds like you're suggesting we lean on them like a crutch and suck it up.

Anyhoo, mage strike or not I'm def not going to waste my breath trying to argue for progress' sake because no one seems to posses the skill necessary to form a counter arguement beyond "You're stupid and lazy" and seem to just want to raise a bit of hell. > w> That's nice.

All I really want is for them to explain the changes in depth.

Also as a second though, I hope the changes to AM have made them more badass, otherwise the recast and shared timers mean absolutely nothing to me.