Is my wall of text on the previous page that intimidating? It answers a number of your questions and clears up common misunderstandings.



Is my wall of text on the previous page that intimidating? It answers a number of your questions and clears up common misunderstandings.
you have an interesting take, that some others have had, but really we wont know till oct 4th, because even in your explanation, when they use inccuring enmity in other cases, it is something that you can no longer do until you have no agro. You want it to be passive regen in battle but really i dont think it will be the case. The type of regen you are talking about already exists, and wouldnt need to be re written. Right now when putting away your weapon you will see the type of behavior you are talking about.
It is possible you are right, but it is just as likely you are wrong. we ll see soon.
Regardless static movement mp regen is crap, and unecessary, the amount you get when moving is already low enough. I really hope the regen rates are improved drastically. I really really dont want to go back to ffxi rest system.



Lol another Neptune post. I guess it's about that time again, completely blowing things out of proportion. We'd only be sending the MMO genre back if we used the same tired bullshit every other MMO does which is just MP regen = more potions. Why bother creating an MP regen mechanic when you can just drink potions?! I mean seriously, people wanted casting in passive mode. The dev team is giving it to them but balancing it. Cry more, learn to adapt or quit please.
fully agree, this is so silly. Imagine a roaming skill point party: all the casters will be standing around and lagging behind after each battle - this will just look ridiculous. And its such an unnecessary constraint. This is effectively binding us between battles. You know devs, it is possible to add a fraction of the mana regen while we are running- have you guys played other games before? You know you can always adjust regen rates later when new stuff comes out, right? Who thinks up this shit?Can I just ask was it such a big crime to partially regen while doing another task in this game like travelling, closing the distance to another enemy, or trying to get back some MP during a boss fight while doing nothing but casting cure 2?
Did we have to rewind the clock on all the progress this genre has made since it was nothing but a timesink designed to keep people paying a monthly fee as long as possible?
Is it really necessary for me to stop everything, stand perfectly still, and do nothing for 30 seconds to a minute every 3 or 4 fights while soloing?
Also I'm aware that there is another thread with somebody who thinks it's a great idea to rewind the clock back to 2002 and add an animation to the stated change, but I don't support that topic.
Why should we stand still in this game when we can go play another game that will regen us to full after standing still for 20 seconds every 10 minutes or so?
Last edited by Fullmetal; 10-03-2011 at 04:10 AM.



TY for bringing up the old posts Noctis. I had thought they used "incurring" before in previous update notes to mean that you are on an enemy's hate list, so I think you are probably right about the MP recovery changes.
I really had no issue either way if the MP recovery rate increased quickly enough while standing still between battles.
Like was brought up before, a strict MP recovery system would help out alchemists once they get revamped and probably get more tiers of ethers.
i would hope they wouldnt be simple ether machines. Annnnd no one really wants ether to be a way of life, unless its very cheap, building regular leveling mechanics with ethers in mind is a bad idea.TY for bringing up the old posts Noctis. I had thought they used "incurring" before in previous update notes to mean that you are on an enemy's hate list, so I think you are probably right about the MP recovery changes.
I really had no issue either way if the MP recovery rate increased quickly enough.
Like was brought up before, a strict MP recovery system would help out alchemists once they get revamped and probably get more tiers of ethers.
ANNNNDD lets not forget that using items is currently not easily achieved. Its only from the menu on the bottom that you can use it, maybe macros, but that doesnt tell you how many you have left. Before they build the game to have quick item use, they probably need to re UI item use overal



Well I figured they would be nice to become somewhat necessities in long fights like Yagudo drinks in FF11 but be great to have on hand just in case of emergencies. They also were planning to allow you to put items on the action bar so there would be easy access. I'm personally hoping potions see use in emergencies too, but they would have to be balanced.i would hope they wouldnt be simple ether machines. Annnnd no one really wants ether to be a way of life, unless its very cheap, building regular leveling mechanics with ethers in mind is a bad idea.
ANNNNDD lets not forget that using items is currently not easily achieved. Its only from the menu on the bottom that you can use it, maybe macros, but that doesnt tell you how many you have left. Before they build the game to have quick item use, they probably need to re UI item use overal
Status potions atm are really damn useful but we don't have too many opportunities to use them effectively.



They said they plan to allow us to add macros and items to the action bar eventually.ANNNNDD lets not forget that using items is currently not easily achieved. Its only from the menu on the bottom that you can use it, maybe macros, but that doesnt tell you how many you have left. Before they build the game to have quick item use, they probably need to re UI item use overal
edit: Beaten


What i find funny is that the mp you get while walking is so little it rly make a difference....
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