Once upon a time, it was capped at 300


Once upon a time, it was capped at 300



Yup, people always want just slightly more than whatever they're given. It's always just slightly more so it seems reasonable but it never ends.
Cap gets raised to 450 = people want it to be 500
cap gets raised to 500 = people want it to be 650
People don't want any specific number, they just want X+150 (give or take).
When in doubt, assume sarcasm
I'm in full agreement that there's a cap. But I don't think it would be breaking the system if people were just about able to get their i200 weapon in two weeks. Doesn't bother me much just pointing out that key change it would make. Getting 450 a week and getting 500 is only the difference between getting a full set (6000 esos) in a minimum of 14 weeks or a minimum of 12 in the long run.Yup, people always want just slightly more than whatever they're given. It's always just slightly more so it seems reasonable but it never ends.
Cap gets raised to 450 = people want it to be 500
cap gets raised to 500 = people want it to be 650
People don't want any specific number, they just want X+150 (give or take).
Agreed. Although I think 450 is a bit low. I work pretty much a 9 to 5 job and I was able to cap pretty quick still, and was bored this weekend. All I had left to do was join failing ravana ex parties all weekend. I'd love to join a static but most of the statics are geared out in Alex gear with hive weapons already and only looking for people that are geared like them. Not to mention seeing most advertise 9pm to midnight. I got work in the morning screw that. If there was no cap then the majority would have ilvl 200+ already, complaining they got nothing to do at all, so yes thank you SE indeed.
Be thankful. The cap for mythology at the launch of ARR was 300.


Didn't weapon's only cost 900 Tokens then? The increased cap to 450 is really just an illusion. Regardless it took 3 weeks then and it takes 3 weeks now. They increased the cap to make players happy because they felt like they were doing more. I have very limited play time per week. Honestly I would be happier if I could cap my tokens with 2 or 3 dungeons for the whole week but we all know that won't happen.

Sometimes I wish the cap was higher yeah... but I also feel fine for doing my Ex roulettes once a day and in the end of the week basically having it capped. (Not to say that Alex and new primals give a little bit too)
Bugs are friends, not souls of war.



And thats why it is 450. Sure they could do 500, but then they would rasie the price by the same amount. Because its not about the price, it's about the pace that they want.I'm in full agreement that there's a cap. But I don't think it would be breaking the system if people were just about able to get their i200 weapon in two weeks. Doesn't bother me much just pointing out that key change it would make. Getting 450 a week and getting 500 is only the difference between getting a full set (6000 esos) in a minimum of 14 weeks or a minimum of 12 in the long run.
Also, you realize it only takes 15 days to get the weapon. Not 21. It it was capped at 500, you could have the weapon in 8 days. In two runs today, I alrwady ran into one person with an eso chest.
Last edited by Whiteroom; 07-30-2015 at 11:18 AM.
Did you literally just say, that it's unfair people got rewarded for putting in more time and effort than you? Because I'm pretty sure, no one ever, woke up and was like "LOL I DON'T HAVE TO WORK TODAY!" And Square Enix was like "LOL here have a THOUSAND FREE TOMES to get you ahead of that Veritas guy while he's busy working, what a loser hahaha"Seriously. The people who can play the game while they're at work or are unemployed or don't sleep were going insanely elitist and it was becoming an issue. The weekly cap is such a necessity and I hadn't realized how big of one it was until 3.0.
I'm sure 3 months from now we'll be hearing people irritated at the caps and wanting to progress further, but it doesn't help the overall scheme of things. It creates an unfair atmosphere of people who are privileged enough to spend a lot more time in the game, and those who can't.



It probably wouldn't break the system, but it would make progression groups kinda funky, since they've balanced content on the assumption that no one will have weapons for three weeks.I'm in full agreement that there's a cap. But I don't think it would be breaking the system if people were just about able to get their i200 weapon in two weeks. Doesn't bother me much just pointing out that key change it would make. Getting 450 a week and getting 500 is only the difference between getting a full set (6000 esos) in a minimum of 14 weeks or a minimum of 12 in the long run.
It also doesn't break the game to keep it at 3 weeks.
So it wouldn't break the game to give it to you in 2, but it also doesn't accomplish anything by giving it to to you in 2. Even though it wouldn't break the game, I don't see the point in going out of their way to redesign it if there isn't a problem to be fixed.
When in doubt, assume sarcasm
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




