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  1. #21
    Player
    Lazka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Yubari Melon
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ashelia_Ferron View Post
    snip.
    before im say IF all my CD down...
    effective time is worse.. compare to HG.. even Holm... healer can remove walking dead debuff anytime he want.. (or get panicked), compared to holm u will get buff 6 sec full time... and to make sure.. this buff not make u DIE if healer fail to fully heal u..
    ....
    what im argue is not the effective or if this living dead is not good or what..
    its just...
    if healer not top up u in time.. u die...
    if healer top up ur HP fast... then its wasted...
    well.. im just curious to ask... if warrior got 1 HP in holm, u not need to fully heal him to make him survive.... (assume boss keep hit, so war will not get fully 100%HP)
    then how about DRK? can u imagine how much stress healer to make u fully heal just for make walking dead debuff disappear... (and ur HP still reduced cause boss keep hit u)
    (0)

  2. #22
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Living dead seems to be a crapshoot on when to activate, and even when done right, just replaces one problem with another. If i need that invulnerability, that crunches the time to heal me even further, and since the buff is "cured" instead of running out on the timer, a mistimed cure there can also potentially kill the tank.
    (0)
    Last edited by Kallera; 07-29-2015 at 01:33 AM.

  3. #23
    Player
    Damanexor's Avatar
    Join Date
    Aug 2013
    Location
    Mist
    Posts
    43
    Character
    Madame Kupo
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Living Dead definitely needs to be tweaked. It's only a safe bet if you have a White Mage who is understanding what is going on AND they have Benediction ready. You technically have to heal MORE than max hp considering the fight doesn't just stop when you go into the zombie state. Some of my suggestions to buff it:

    1. Add a built in Convalescence into the zombie buff.
    2. Give the Dark Knight a Souleater buff (life steal), DPS increase and Defense UP while a zombie.
    3. Add some type of visual indicator, maybe with a large Doom timer and transformation, to reflect the zombie state. A flashing HP bar would be useful.
    (0)

  4. #24
    Player
    Xyth's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Xyth Dinh
    World
    Excalibur
    Main Class
    Bard Lv 80
    Quote Originally Posted by Damanexor View Post
    Living Dead definitely needs to be tweaked. It's only a safe bet if you have a White Mage who is understanding what is going on AND they have Benediction ready. You technically have to heal MORE than max hp considering the fight doesn't just stop when you go into the zombie state. Some of my suggestions to buff it:

    1. Add a built in Convalescence into the zombie buff.
    2. Give the Dark Knight a Souleater buff (life steal), DPS increase and Defense UP while a zombie.
    3. Add some type of visual indicator, maybe with a large Doom timer and transformation, to reflect the zombie state. A flashing HP bar would be useful.
    But.. a healer just needs to heal the maximum HP of the Dark Knight, even if the fight continues. If DRK has 10K, just need to heal the full 10K HP, even if it doesn't top off the DRK.
    (0)
    Retired BRD Main in HW. BRD Main again in SB

  5. #25
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Living Dead is the riskier of the three and ot could be upgraded a bit indeed but it isn't as bad as it seems. It was a problem when people didn't know how it works but now it's fine.

    Last time I used it I was MTing A4 in DF, the DPS was really low and we got to like 4 or 5 Perpetual Beam. Seems one of the healers forget about it and I survived thanks to Living Dead. 3 big heals in the ten seconds after Walking Dead were enough to dispel it.

    You don't need to top off the DRK, he just needs heals to equal his Max HP amount. HoTs and selfheals seems to count in too. You would't leave a WAR with 1 HP after Holmgang would you, neither with halved HP. You want to heal at least 90% of his HP if he's MT. The same goes with DRK. 3-4 big heals, which are 2 big heals for every healer in a full party, are more than enough to save the day.
    (0)

  6. #26
    Player
    Damanexor's Avatar
    Join Date
    Aug 2013
    Location
    Mist
    Posts
    43
    Character
    Madame Kupo
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Pretty sure your health HAS to be topped off. It works just like the doom debuff you get in the Wanderer's Palace, where the debuff does not disappear until your current health = your max health. Say the dark knight has 10K maximum hp and the healer is using Cure 2's. If say they use 10K in heals (combination of Cure 2s, Regen, etc) and you take 2K worth of damage during that 10s, then your HP will not be topped off and you will die.
    (0)

  7. #27
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Damanexor View Post
    Pretty sure your health HAS to be topped off. It works just like the doom debuff you get in the Wanderer's Palace, where the debuff does not disappear until your current health = your max health. Say the dark knight has 10K maximum hp and the healer is using Cure 2's. If say they use 10K in heals (combination of Cure 2s, Regen, etc) and you take 2K worth of damage during that 10s, then your HP will not be topped off and you will die.
    Nope that's not how it works.

    You only have to heal the equivalent of the tanks max HP. You don't ever need him to hit full
    (1)

  8. #28
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Damanexor View Post
    snip
    You don't have to heal MORE than max HP even if the DRK is still taking damage. The condition to heal Walking Dead is actually not having the DRK reach his max HP, it's only healing him for an amount equal to his max HP. It means that if the DRK has 15k HP, you only need to heal him 15k during Walking Dead and he will be cured even if he doesn't go above 50% health because he's still taking damage. Let's take an example.

    DRK has 15.000 HP at full.
    - He uses Living Dead to survive an attack which would have been lethal to him.
    - He is now sitting at 1 HP, in Walking Dead state.
    - WHM uses Cure II, heals him for 6.000. DRK has 6.001 HP, still Walking Dead. HP restored during Walking Dead : 6.000
    - Boss attacks DRK, DRK takes 4.000 damage. DRK has 2.001 HP, still Walking Dead. HP restored during Walking Dead : 6.000
    - WHM uses Cure II again, heals him for 6.000. Selene at the same time, uses Embrace, heals him for 2.000. DRK has 10.001 HP, still Walking Dead. HP restored during Walking Dead : 14.000
    - Boss attacks DRK, DRK takes 2.500 damage. DRK has 7.501 HP, still Walking Dead, but proceeds to a Dark Arts Souleater crit which restores him 2.000 HP. DRK has 9.501 HP. HP restored during Walking Dead : 16.000, Walking Dead is cured.


    It requires not as much healing as ppl tend to think especially when he's tanking and consistently takes damage, making the healers healing him anyway.

    The tooltip is wrong and it has to be fixed however.
    (1)

  9. #29
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Anyone who thinks Living dead is worse than Holmgang is absolutely insane. It's effectively a better version of the same skill... If your healers let you die with living dead, then you would have also died the same way with Holmgang. You NEED to create a very specific case scenario for holmgang to be more effective as a life saver from getting hit past your HP threshold.
    (0)

  10. #30
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ZDamned View Post
    Anyone who thinks Living dead is worse than Holmgang is absolutely insane. It's effectively a better version of the same skill... If your healers let you die with living dead, then you would have also died the same way with Holmgang. You NEED to create a very specific case scenario for holmgang to be more effective as a life saver from getting hit past your HP threshold.
    You're telling me the healer being able to REMOVE MY IMMUNITY is good design? Don't try and tell me that the healer needs to "git gud" either....healer shouldnt be scared to heal me because it'll remove my "defensive" cooldown. Is living dead useless? Maybe not, but its far from a good skill and id honestly rather have holmgang self rooting me than Walking dead's death immunity being removed by the healer doing their job....or just dropping dead because they didn't realize it had activated/let it sit to long to let me use the duration and drop dead anyway.
    (1)

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