So, calling Yoshida clueless is like saying a Iggy Azala can't sing. People are watching her videos on YouTube, and not yours. Similarly, people are playing Yoshida's game, and not yours. You may disagree with this design decisions, but in the end, he has a successful product on his hand. Where's your MMORPG?
Claiming Square only knows how to make single player games with optional offline comments ignores the fact that FFXI has been running for a decade now; in fact, it was released 2 years before WoW. A little known fact is that have a second MMORPG, Dragon Quest, that was released in 2012. Again, where's your MMORPG?
Third, claiming the player base wants something other than WoW is not accurate. I can think of 2 games that are distinct from WoW that have not done well, those being Wildstar and the Secret World. I'll also throw in Warhammer Online, where Mythic basically said "we're the alternative to WoW" and the game flopped. The 2 most successful post WoW MMOS are LoTRO and FFXIV, both of which have refined the WoW model. LoTRO is F2P, true, but it's still a success. Even more, you yourself have a level 60 monk, clearly you dislike FFXIV.
You're entitled to your opinions as everyone else, but claiming Yoshida and Square aren't qualified to speak on MMOs when they have a proven track record is ridiculous.
He took a model that has proven success, and added his own design decisions to it. He was not out to evolve the genre, he was out to save a failing product. You also left out the concept of a genre being mature.by copy catting the general structure of a game long since in decline and slapping a few things from GW2 on as an afterthought. Yes, he is skilled as a game developer, and he saved the company by creating a game that managed to sell over 4 million copies. There is a big difference between the genre being stagnant and being in decline. Wild Star's structure is WoW with action combat, although the housing is uniquely its own. ArcheAge is something I have no experience with and will not comment on. The forces at play in the MMORPG market obscure whether it is truly a niche genre because it has been overrun with copy cats created by devs who haven't done their sociology homework.
The key word is they claim. Maybe Garriot did work with Bartle when making UO, but in the end, that was built in a different market space. Markets evolve over time.Compare the life of older MMORPGs to these new age ones. The developers for those games, especially Ultima Online, claim to have delved into sociology to learn more about human interaction before building their games. Considering the features implemented in today's MMORPGs are far less social than those of earlier ones, I sincerely doubt the devs for all those WoW clones really did any homework.