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  1. #21
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Simple solution would be that clemency scales based on vitality stat rather than strength. This would mean that a tank stacking vitality would have better off heals and better divine veil at the expense of damage and would fit better with the current gearing meta.
    (2)

  2. #22
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Praesul View Post
    It's not like VIT PLDs won't benefit from it. Their gear will still give them str, weapon damage, and attack power, so they benefit from it too.
    This. On top of that, if it was a percentage heal, if they made it work like Thrill of Battle (warrior +25% hp / heal) then it wouldn't scale with convalescence, mantra or defiance (when you cast it on a warrior MT).
    (1)
    YouTube.com/c/iBluairjgr

  3. #23
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Clemency is fine.
    (1)

  4. #24
    Player
    LucentLagombi's Avatar
    Join Date
    Sep 2014
    Posts
    72
    Character
    Saraya Ashara
    World
    Behemoth
    Main Class
    Lancer Lv 60
    I don't really understand why you seem to have such an issue with using str accessories. It keeps being said that you can't roll need on str so it's not right but optimization has little to do with what the devs designed for general population, it had everything to do with the player meta. Complaints aplenty about str tanks and using str as one of your main stats as a problem stem from lack of class understanding and inexperience. Rather than complaining that the game doesn't conform to your preexisting conceptions as to what a tank should be why not try learning the meta and playing the game to it's fullest using the stat weights and class strengths to your advantage. I think you'll find it's a lot more interesting to learn how to manage cd's and take less damage via class mechanics than to just soak up hits. In the end a pld who rolls cd's and self heals will take far less damage and be easier to heal than the pali who expects his vit accs to save him.
    (2)

  5. #25
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    This. On top of that, if it was a percentage heal, if they made it work like Thrill of Battle (warrior +25% hp / heal) then it wouldn't scale with convalescence, mantra or defiance (when you cast it on a warrior MT).
    the self heal part of clemency (when your not targeting yourself) doesn't scale off of convalescence anyway, though that's common knowledge already.

    according to ariyala's gear calc, a ilvl210 paladin sits at 763 strength 20k hp with fending gear, and 998 strength with 15k hp with str gear. (this is without food).

    A person wearing gordian head, gauntlets, boots, and belt with asuran weapon/vit jewlery has 633 str and 16k vit.

    overall, your not gaining that much strength jumping from ilvl 180something to 210, and the largest factor that would boost it anyway is your weapon (which is a 4 weapon damage increase).
    (0)

  6. #26
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Is anyone else tired of the joke threads?
    (3)

  7. #27
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by repoe View Post
    Wearing strength accesories does not cause a tank to take any more damage then one wearing fending. Vitality is not mitigation
    No, you're using the terms wrong. Vitality is not Damage Reduction, but it is most certainly Mitigation.
    (0)

  8. #28
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Funny, reduction is a synonym for mitigation.
    (2)

  9. #29
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Donjo View Post
    No, you're using the terms wrong. Vitality is not Damage Reduction, but it is most certainly Mitigation.

    mit·i·ga·tion
    /ˌmidəˈɡāSH(ə)n/
    noun
    noun: mitigation

    the action of reducing the severity, seriousness, or painfulness of something.
    (0)

  10. #30
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by saber_alter View Post
    it's flawed because we aren't actually supposed to roll on str jewelry.

    we're supposed to roll on vit gear. for hp. meaning the potency of clemency suffers for not having access to dps jewelry, punishing us for having more hp. clemency rewards us for optimizing offensively, whereas it should be rewarding us for optimizing defensively, something a tank should be doing in progression and high endgame.
    I would agree with this.

    While it's fine that tanks switch to stacking as much STR as possible after progression / after they reach an HP threshold that their group is comfortable with, I think the key point is that Yoshi P / Dev Team has always been pushing players to play the game *their* way ("as intended") whenever possible. Look at all the changes SE has done in response to players not playing the way they wanted:

    * Summoner figured out how to use Titan Egi to tank Primals. Yoshi P's response? Not intended. Nerfs Titan Egi.

    * White Mage "Holy" Spam. Not intended the way SE wanted. Response? Nerfed. Twice.

    * Black Mage "Flare" Spam. Not intended the way SE wanted. Response? Nerf.

    * Speed Runs in Dungeons. Not intended the way SE wanted. Response? More Gating / Anti-Speed Running measures added.

    I'm not saying that wearing STR Accessories is going to end up this way, but SE has consistently been trying to push their "intended" way of playing whenever possible.

    Given that, they clearly made Fending Accessories for Tanks. Yet, Clemency is an ability that scales off of Attack Power (STR included), not VIT or anything else defensive (which is what one might expect from a "Tank").
    (0)

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