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  1. #1
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Praesul View Post
    I don't see how the str scaling is a problem. You have a small margin of error if you wear str gear because your max HP is much lower, in return for a moderate damage increase and a slightly stronger heal?

    It's not like VIT PLDs won't benefit from it. Their gear will still give them str, weapon damage, and attack power, so they benefit from it too.
    it's flawed because we aren't actually supposed to roll on str jewlery.

    we're supposed to roll on vit gear. for hp. meaning the potency of clemency suffers for not having access to dps jewlery, punishing us for having more hp. clemency rewards us for optimizing offensively, whereas it should be rewarding us for optimizing defensively, something a tank should be doing in progression and high endgame.
    (3)

  2. #2
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    Quote Originally Posted by saber_alter View Post
    it's flawed because we aren't actually supposed to roll on str jewlery.
    we're supposed to roll on vit gear. for hp. meaning the potency of clemency suffers for not having access to dps jewlery, punishing us for having more hp. clemency rewards us for optimizing offensively, whereas it should be rewarding us for optimizing defensively, something a tank should be doing in progression and high endgame.
    It is not so much a flaw, a tank still gets benefit from the slaying accessories. But a drg gains more. A good static will let tanks get it before the people for alt classes anyway. This just keeps us from taking it over a drg.

    What we are "supposed" to roll need on and what we really need for savage progression are definitely different. The dps checks are for real.
    (2)

  3. #3
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Edewen View Post
    It is not so much a flaw, a tank still gets benefit from the slaying accessories. But a drg gains more. A good static will let tanks get it before the people for alt classes anyway. This just keeps us from taking it over a drg.

    What we are "supposed" to roll need on and what we really need for savage progression are definitely different. The dps checks are for real.
    Its not a flaw that every other class spends their tomes on the pieces they need right away, and get the drops they need right away, while tanks have to spend gil for crafted accessories and materia, or spend possibly double the tomes or wait for second drops to gear up properly?
    (0)

  4. #4
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Edewen View Post
    It is not so much a flaw, a tank still gets benefit from the slaying accessories. But a drg gains more. A good static will let tanks get it before the people for alt classes anyway. This just keeps us from taking it over a drg.

    What we are "supposed" to roll need on and what we really need for savage progression are definitely different. The dps checks are for real.
    it's not that we get benefits from them or not, because we sure as hell do. dps checks may be real but, progression is still a lot easier with a bigger hp pool. someone should be able to optimize defensively and still get the same benefit someone gets when optimizing offensively.
    (1)

  5. #5
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    So? What's wrong with getting an offensive reward? Just because we're tanks doesn't mean literally all we do is take damage and nothing else. There's more to it than that. If you choose to bring str jewelry, there are drawbacks. Yes, you get more damage and bigger clemency self heals, is that...bad? Is having options bad? Just because your opinion is that tanks should optimize defensively for progression and endgame doesn't mean it has to be that way, or that it's the correct way.

    You lose out on higher clemency heals, you lose out on damage scaling with fight or flight, oh well. You gain something in return (safety from having a higher HP pool, and higher EHP overall).

    A VIT PLD would have to use Clemency LESS than a STR PLD would ANYWAY, since they're going to be at a comfortable HP amount much more often than a STR PLD, so I'm not sure what the problem here is.
    (2)
    Last edited by Praesul; 07-27-2015 at 01:15 PM.

  6. #6
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by saber_alter View Post
    it's flawed because we aren't actually supposed to roll on str jewelry.

    we're supposed to roll on vit gear. for hp. meaning the potency of clemency suffers for not having access to dps jewelry, punishing us for having more hp. clemency rewards us for optimizing offensively, whereas it should be rewarding us for optimizing defensively, something a tank should be doing in progression and high endgame.
    I would agree with this.

    While it's fine that tanks switch to stacking as much STR as possible after progression / after they reach an HP threshold that their group is comfortable with, I think the key point is that Yoshi P / Dev Team has always been pushing players to play the game *their* way ("as intended") whenever possible. Look at all the changes SE has done in response to players not playing the way they wanted:

    * Summoner figured out how to use Titan Egi to tank Primals. Yoshi P's response? Not intended. Nerfs Titan Egi.

    * White Mage "Holy" Spam. Not intended the way SE wanted. Response? Nerfed. Twice.

    * Black Mage "Flare" Spam. Not intended the way SE wanted. Response? Nerf.

    * Speed Runs in Dungeons. Not intended the way SE wanted. Response? More Gating / Anti-Speed Running measures added.

    I'm not saying that wearing STR Accessories is going to end up this way, but SE has consistently been trying to push their "intended" way of playing whenever possible.

    Given that, they clearly made Fending Accessories for Tanks. Yet, Clemency is an ability that scales off of Attack Power (STR included), not VIT or anything else defensive (which is what one might expect from a "Tank").
    (0)