


I was about to say, if the game is designed that players do not need vitality gear, then the "fending" gear should be completely renamed and revalued to split vitality and strength in half to equal the current totals, and be called something more fitting.Agreed. Personally, I think we should not be able to wear slaying at all. Cut vit in half and put str onto the Fending gear. With more predictable health and dps numbers from tanks they can better tune things for tank balance. As all tanks can survive the big hits, he who brings the biggest stick wins.
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