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  1. #1
    Player
    Edewen's Avatar
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    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    It is a good clutch heal when you can find time as a main tank. But the extra healing is mainly an offtank tool. So scaling off str makes sense.

    Also, makes no sense to scale off the tanks health, as it is not a self heal. It is a heal intended to use on someone else and give yourself some in the process.

    Lastly, the devs have made it clear through their design, that for real endgame, they don't want tanks to be stacking only vitality as it is simply a boring stat. The idea is take the only the vit you need and all the str you can.
    (7)

  2. #2
    Player

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    Dec 2012
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    Limsa Lominsa
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    1,066
    Quote Originally Posted by Edewen View Post
    It is a good clutch heal when you can find time as a main tank. But the extra healing is mainly an offtank tool. So scaling off str makes sense.

    Also, makes no sense to scale off the tanks health, as it is not a self heal. It is a heal intended to use on someone else and give yourself some in the process.

    Lastly, the devs have made it clear through their design, that for real endgame, they don't want tanks to be stacking only vitality as it is simply a boring stat. The idea is take the only the vit you need and all the str you can.
    Then if that is the intended purpose the loot distribution system is the flawed system.

    If tanks are expected/designed to utilize strength gear, then they should/must be capable of casting a need lot on strength gear.


    It needs to be one way or the other. It cant be backwards both ways.

    Quote Originally Posted by SwordCoheir View Post
    Clemency is based off STR not MND. I can usually get between 4-6k ubuffed in STR gear, and even came close to hitting 9k if I crit with Convalescence.

    Quote Originally Posted by Daniolaut View Post
    (note that i already stated before you stated in my second post that strength does increase the potency, which again is backwards and makes little sense.)

    my edit to the post prior to yours was at

    10:02
    (1)
    Last edited by Daniolaut; 07-27-2015 at 12:22 PM.

  3. #3
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
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    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    Quote Originally Posted by Daniolaut View Post
    Then if that is the intended purpose the loot distribution system is the flawed system.
    Agreed. Personally, I think we should not be able to wear slaying at all. Cut vit in half and put str onto the Fending gear. With more predictable health and dps numbers from tanks they can better tune things for tank balance. As all tanks can survive the big hits, he who brings the biggest stick wins.
    (6)

  4. #4
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    Quote Originally Posted by Edewen View Post
    Agreed. Personally, I think we should not be able to wear slaying at all. Cut vit in half and put str onto the Fending gear. With more predictable health and dps numbers from tanks they can better tune things for tank balance. As all tanks can survive the big hits, he who brings the biggest stick wins.
    I was about to say, if the game is designed that players do not need vitality gear, then the "fending" gear should be completely renamed and revalued to split vitality and strength in half to equal the current totals, and be called something more fitting.
    (0)