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  1. #1
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    3.0 Paladin is broken still. Square-Enix please. Clemency, scaling.

    Fixed in patch 3.x via the vitality/strength adjustment for tanks.

    Thank you Square-Enix.
    (1)
    Last edited by Daniolaut; 02-09-2017 at 02:37 PM.

  2. #2
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    Note:

    Were clemency a percentage heal, it would scale with HP as well as tanks deciding to use strength accessories would suffer a lose in their heal, as they should.

    edit: instead of wearing strength gear INCREASING your heal, cause as of right now wearing strength gear does increase the heal, and that is backwards as hell.
    (1)
    Last edited by Daniolaut; 07-27-2015 at 12:02 PM.

  3. #3
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    Edewen's Avatar
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    Rydia Stardust
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    Midgardsormr
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    I see you did no proper testing to confirm you immediate reaction. Well to enlighten. it scales off of attack power. see below *maybe you did test, you just underestimate the size of the heal greatly.*

    The first cast is in my fending set, second and third slaying set, 4th fending again. Str set has 873 str, Fending has 733. So a difference of 140 str is over 600 health per heal.

    [22:58]You begin casting Clemency.
    [22:58]You cast Clemency.
    [22:58]  You recover 3733 HP.
    [23:00]You begin casting Clemency.
    [23:00]You cast Clemency.
    [23:00]  You recover 4377 HP.
    [23:00]You begin casting Clemency.
    [23:00]You cast Clemency.
    [23:00]  You recover 4585 HP.
    [23:00]You begin casting Clemency.
    [23:00]You cast Clemency.
    [23:00]  You recover 3700 HP.
    (6)
    Last edited by Edewen; 07-27-2015 at 12:17 PM.

  4. #4
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    Quote Originally Posted by Edewen View Post
    I see you did no proper testing to confirm you immediate reaction. Well to enlighten. it scales off of attack power. see below *maybe you did test, you just underestimate the size of the heal greatly.*

    The first cast is in my fending set, second and third slaying set, 4th fending again. Str set has 873 str, Fending has 733. So a difference of 140 str is over 600 health per heal.


    [22:58]You begin casting Clemency.
    [22:58]You cast Clemency.
    [22:58]  You recover 3733 HP.
    [23:00]You begin casting Clemency.
    [23:00]You cast Clemency.
    [23:00]  You recover 4377 HP.
    [23:00]You begin casting Clemency.
    [23:00]You cast Clemency.
    [23:00]  You recover 4585 HP.
    [23:00]You begin casting Clemency.
    [23:00]You cast Clemency.
    [23:00]  You recover 3700 HP.
    I just edited it.

    I went off the description and made estimates then double checked it. I dont have the varying gear to check it against. (i just used strength gear to test and sure enough it goes off attack power not/only mind/healing magic potency)


    For a heal to increase/scale off of attack power is even worse in my opinion.

    Paladins utilizing strength gear should take a hindrance to their heal, not have an advantage over defensive paladins.

    (note that i already stated before you stated in my second post that strength does increase the potency, which again is backwards and makes little sense.)

    Your post is at

    10:05 my time,

    my edit to the post prior to yours was at

    10:02
    (1)
    Last edited by Daniolaut; 07-27-2015 at 12:18 PM.

  5. #5
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    Edewen's Avatar
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    It is a good clutch heal when you can find time as a main tank. But the extra healing is mainly an offtank tool. So scaling off str makes sense.

    Also, makes no sense to scale off the tanks health, as it is not a self heal. It is a heal intended to use on someone else and give yourself some in the process.

    Lastly, the devs have made it clear through their design, that for real endgame, they don't want tanks to be stacking only vitality as it is simply a boring stat. The idea is take the only the vit you need and all the str you can.
    (7)

  6. #6
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    Quote Originally Posted by Edewen View Post
    It is a good clutch heal when you can find time as a main tank. But the extra healing is mainly an offtank tool. So scaling off str makes sense.

    Also, makes no sense to scale off the tanks health, as it is not a self heal. It is a heal intended to use on someone else and give yourself some in the process.

    Lastly, the devs have made it clear through their design, that for real endgame, they don't want tanks to be stacking only vitality as it is simply a boring stat. The idea is take the only the vit you need and all the str you can.
    Then if that is the intended purpose the loot distribution system is the flawed system.

    If tanks are expected/designed to utilize strength gear, then they should/must be capable of casting a need lot on strength gear.


    It needs to be one way or the other. It cant be backwards both ways.

    Quote Originally Posted by SwordCoheir View Post
    Clemency is based off STR not MND. I can usually get between 4-6k ubuffed in STR gear, and even came close to hitting 9k if I crit with Convalescence.

    Quote Originally Posted by Daniolaut View Post
    (note that i already stated before you stated in my second post that strength does increase the potency, which again is backwards and makes little sense.)

    my edit to the post prior to yours was at

    10:02
    (1)
    Last edited by Daniolaut; 07-27-2015 at 12:22 PM.

  7. #7
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    Edewen's Avatar
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    Quote Originally Posted by Daniolaut View Post
    Then if that is the intended purpose the loot distribution system is the flawed system.
    Agreed. Personally, I think we should not be able to wear slaying at all. Cut vit in half and put str onto the Fending gear. With more predictable health and dps numbers from tanks they can better tune things for tank balance. As all tanks can survive the big hits, he who brings the biggest stick wins.
    (6)

  8. #8
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    Quote Originally Posted by Edewen View Post
    Agreed. Personally, I think we should not be able to wear slaying at all. Cut vit in half and put str onto the Fending gear. With more predictable health and dps numbers from tanks they can better tune things for tank balance. As all tanks can survive the big hits, he who brings the biggest stick wins.
    I was about to say, if the game is designed that players do not need vitality gear, then the "fending" gear should be completely renamed and revalued to split vitality and strength in half to equal the current totals, and be called something more fitting.
    (0)

  9. #9
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    SwordCoheir's Avatar
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    Quote Originally Posted by Daniolaut View Post
    I'm surprised no one has posted this as a main topic because it more than deserves it.
    Clemency is based off STR not MND. I can usually get between 4-6k ubuffed in STR gear, and even came close to hitting 9k if I crit with Convalescence.
    (4)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #10
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    Praesul's Avatar
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    I don't see how the str scaling is a problem. You have a small margin of error if you wear str gear because your max HP is much lower, in return for a moderate damage increase and a slightly stronger heal?

    It's not like VIT PLDs won't benefit from it. Their gear will still give them str, weapon damage, and attack power, so they benefit from it too.
    (1)

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