Except when mechanic screw you over. Quarantine in A4 for exemple. You can't see it coming, its instan and its random if he'll target you or not
you cant see the first one, focus target the manipulator when it becomes target-able and you can see the rest.
Funny thing about this whole argument....this was the same argument and "get gud" arguments I saw before they increased GL for monks the first time.
At least people are consistent.
Part 1/2
Well, I've read all comments, and I agree with a lot of things Xisin said.
For a bit of context, I've been maining BLM for about 2 years now, clearing all coil turns no echo and currently progressing on Alex Savage too.
Enochian and ley lines focus deeply on a BLM's strengths and weaknesses. Turret power vs. movement.
If you already had problems optimizing movement with the 2.0 rotation, the 3.0 rotation will make you want to punch your face.
We now are if I'm not mistaken, on the 5th week after patch, and leveling BLM and doing quite a lot of max lvl instances by now, I can say that: yes, mantaining enochian is quite the learning curve, starts pretty hard and then you start to get used to it.
I also can mantain enochian 100% uptime in most fights, except bad RNG in situations as the last boss of Neverreap, a poorly bad timed stun in A3, or getting quarantined on A4.
Part 2/2
The QoL fix of the enochian buff is how the ability should have worked first, instead of continuing the 5s chain. So kudos to that.
The only thing I'd think it would be another QoL fix is the fact of not being interrumpted when you lose enochian while casting Fire IV or Blizz IV.
However this can also be seen as "being greedy" to try to push an extra Fire IV you shouldn't have, or not having saved a Swiftcast to refresh Blizz IV in the correct moment. That's why QoL.
Last but not least, Summoner's mechanic of "Dreadwyrm Trance" related to the MP cost of Ruin III doing trance vs. outside of it, could be taken to BLM as well, making Blizz IV and Fire IV able to being used outside of Enochian, but with a ridiculous MP cost that would make no sense to use it unless you lost your Enochian buff.
I have been playing BLM since ARR beta and for the last couple weeks I have been maining SMN. I am by no means an expert at this game, but prior to HW I considered myself adequate if not above average DPS. I paid attention to the guides and learned my chosen job as best I could. Since getting to 60 and seeing all that HW had to offer the BLM I have hung up my staff for now (the only relic chain I bothered to carry through to Zeta btw).
The "Git Gud" BS isn't helping anyone, it's not constructive at all and it's only purpose is to provoke a negative response.
The changes to BLM were far to radical IMO, sure BLM was super easy once you got the hang of the rotation and idiosyncrasies of the job. It feels like the devs felt it was too easy and went overboard trying to complicate it. The end result feels clumsy and over-engineered to me. The whole rotation plays to the BLMs biggest weakness and that is having to move a lot. I can probably count on one hand the end game encounters that let you sit still in one spot and just fire away, going back to the Ifrit HM all the way through Alex Savage. The 2.0 rotation could be gummed up by a lot of movement, but you could easily recover and soldier on maintaining an adequate dps. In instances now where you are forced to move constantly you dps falls off so bad you feel like an anchor to your team.
Of course you can maintain solid DPS on BLM, I don't see anyone saying it can't be done, only that there are those of us out there who find nothing fun or enjoyable about it. Last time I checked that's why most of us play the game, unless I am getting paid to do something I do not want it to feel like work, and when I say work I mean frustrating and tiresome in some cases. First and last boss in Neverreap are excellent examples of reasons I hate playing BLM now.
Having played SMN for a few weeks (again not an expert, but getting better every day), it feels like everything done to SMN only worked to improve the job, everything done to BLM worked to make it more complicated. How in the world is that balanced and fair to people who enjoyed the job for over 2 years? Comparing Enochians mechanics to Dreadwyrm Trance mechanics is laughable. Keeping Enochian up requires me to get off a Bliz IV without losing Enochian, getting forced to move by mechanics, or having my target go away. Keeping stacks of Aetherflow turning into stacks of Aetherial Attunement requires simply hitting an insta-cast. The two mechanics are nothing like each other.
The last thing I want to QQ about is the AoE gimping BLM got. Why? Flare is nerfed along with Holy and Deathflare/Painflare are added without any of the gimping that the other two spells got, and Bane got buffed. SMN used to be better single target damage vs BLM better AoE damage now SMN has superior AoE damage and BLM may have superior single target damage it takes a hell of a lot more work than SMN to maintain.
@ Stroh68
A++ post here. Summed up very well and detailed. Enochian is causing more problems for us then not. We are hindered in using our abilities because of all the movement encounters have as is. Enochian has to be one of the worst abilities I think I have seen in an MMO. We struggle as is with all the fights that require moving which is practically every dungeon boss/raid boss, so lets add an ability that makes it even more difficult. Yes, genius guys genius
Breakin' my barrs hans, breakin' my barrs
A typical fight now:
LEY LINES - RUN RUN RUN new equipment doesn't always help with casting time RUN RUN RUN Fire 4 Fire 1- FFFF RUNNN lost enochian shit BLIZZARD 3 recover mana - FFF RUNNNNNNN To hell with this MANAWALL/WARD ENOCHIAN/FIRE3/FIRE 4/FIRE 1/3 PROCS/FIRE 4/BLIZZA- wait why am I still taking damage now DEAD ACK. Healer raise, take long weakness, die again because you haven't memorized every fight because you do things besides play ff14.
BLM is supposed to be the "Sniper" DPS class as opposed to the SMN's "Heavy Artillery" Approach, but given how all the quests and dungeons now seemed specifically designed to screw us with either swarms or constant spam keeping us from being able to do our job. We are now LOLBLM.
Never understood the mentality behind people who say that if you take the time to think about a game then it means you have no life, referencing this:
Sorry that I try? That sentence is the entire fault in the "please make blm easier" argument. I'm arguing against it for the sake of game balance, I do not want my job toned down (because it needs these potencies to be competitive) because someone can't play it.Healer raise, take long weakness, die again because you haven't memorized every fight because you do things besides play ff14.
Meanwhile I've reached the point where I flat out tell people "get someone else to play mechanics, I'm busy keeping my DPS up". I'd ratherdie in a firetake damage I can be healed through than risk messing up rotation. And people start to accept that coming from a BLM.
THAT should make devs think. Because that's the blink of an eye away from people starting to avoid having BLM on their groups. I fear that, if nothing significant is done by 3.1, it's highly likely we won't see any fundamental changes at all before a new xpac. Which means years of being stuck with fickle gameplay that is unrewarding at best and punishing at worst.
Still not giving up on the job.![]()
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