Discuss.
They can't be raising the level cap right? My guess is that they want to make harder synths for 'end game' gear.
Oh, im referring to the lodestone recipe section (good work SE, it looks nice now, I like the search function)
Discuss.
They can't be raising the level cap right? My guess is that they want to make harder synths for 'end game' gear.
Oh, im referring to the lodestone recipe section (good work SE, it looks nice now, I like the search function)
I don't think all of those recipes will be able to be used immediately. I think the cobalt gear in the dats is for like lvl 68...
I thought so too but then I found this....
Hello, this is Yoshida, the producer/director.
I will discuss the direction of scheduled revamps for synthesis recipes (with examples), recipe additions, and HQ synthesis in Patch 1.19. This will be long.
Below are the recipes for Rank 50 items that will be added in the new patch.
(Cobalt and Red Colorant are new ingredients/items so their properties may change.)
-----------------------------
■Cobalt Sabatons (Armorer Recipe)
-----------------------------
(Equipment Level: 49) *High-Level Feet Gear (For Tanking)
Cobalt Sabatons
├ △Cobalt Plate ×3
├ ▲Cobalt Rings ×1
├ □Boar Leather ×1
└ ■Electrum Ingot ×1
Consumed Catalysts
Earth Crystal ×2
Ice Shard ×3
Recipes for Ingredients
△Cobalt Plate (Armorer Recipe)
└ ○Cobalt Ingot ×2
○Cobalt Ingot (Armorer Recipe)
├ Specular Iron Ore ×2
└ Iron Ore ×2
▲Cobalt Rings (Armorer Recipe)
├ Specular Iron Ore ×2
└ Iron Ore ×2
□Boar Leather (Tanner Recipe)
├ Boar Hide ×1
└ Alumen ×1
■Electrum Ingot (Goldsmith Recipe)
└ Electrum Ore ×4
---------------------------------
■Cobalt Sabatons[RD] (Armorer Recipe)
---------------------------------
(Equipment Level: 49) *High-Level Feet Gear (For Tanking)
Cobalt Sabatons [RD]
├ Cobalt Sabaton x1
├ Red Colorant ×1
└ Cobalt Plate ×1
Consumed Catalysts
Earth Crystal x3
Last edited by Rydin; 10-04-2011 at 04:20 AM.
i suggested a while back that there should be recipes in this range even if we arent in the range ourselves
it serves a few purposes
1) leveling, you dont have to rely on recipes that diminish all the way to 50, as it has been, a recipe to grind on is usualy higher then you...except when you finish to 50, but making even higher recipes then the cap, you make it possible to keep higher exp all the way to cap itself
2) challenge recipes! just cuz your 50 doesnt mean you have it easy, some recipes may still be very hard to make and have a risk! before, you could make everything in the low to mid 40s, but now, when you may be requires to be 50 just to attempt something, being 50 will hold more value.
and im sure its easy to add on to this
My XIVPad: http://xivpads.com?2031148
They will indeed be craftable but possibly a bit more difficult, which is fine. I'm just excited we finally get some neat items that the npcs have.
Oh sh!t, we are totally getting a level cap increase!?
If not then we won't be able to repair 56-60 gear.
Am i wrong??
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Yoshida was talking about implemnting G6 Dark Matter...does that mean I get Grade 6 logging points!? LOGGING WONT BE SUCH A PAIN NOW!?
Rosewood man.
I still have 12 from before they got removed. Also got 1 Ebony and 12 Spruce but they not on the new list.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
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