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  1. #1
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80

    Some recipes R51-60.

    Discuss.

    They can't be raising the level cap right? My guess is that they want to make harder synths for 'end game' gear.

    Oh, im referring to the lodestone recipe section (good work SE, it looks nice now, I like the search function)
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    I don't think all of those recipes will be able to be used immediately. I think the cobalt gear in the dats is for like lvl 68...
    (0)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xeno View Post
    I don't think all of those recipes will be able to be used immediately. I think the cobalt gear in the dats is for like lvl 68...
    I thought so too but then I found this....

    Quote Originally Posted by Naoki_Yoshida View Post
    Hello, this is Yoshida, the producer/director.

    I will discuss the direction of scheduled revamps for synthesis recipes (with examples), recipe additions, and HQ synthesis in Patch 1.19. This will be long.

    Below are the recipes for Rank 50 items that will be added in the new patch.
    (Cobalt and Red Colorant are new ingredients/items so their properties may change.)

    -----------------------------
    ■Cobalt Sabatons (Armorer Recipe)
    -----------------------------
    (Equipment Level: 49) *High-Level Feet Gear (For Tanking)

    Cobalt Sabatons
    ├ △Cobalt Plate ×3
    ├ ▲Cobalt Rings ×1
    ├ □Boar Leather ×1
    └ ■Electrum Ingot ×1

    Consumed Catalysts
    Earth Crystal ×2
    Ice Shard ×3

    Recipes for Ingredients
    △Cobalt Plate (Armorer Recipe)
    └ ○Cobalt Ingot ×2

    ○Cobalt Ingot (Armorer Recipe)
    ├ Specular Iron Ore ×2
    └ Iron Ore ×2

    ▲Cobalt Rings (Armorer Recipe)
    ├ Specular Iron Ore ×2
    └ Iron Ore ×2

    □Boar Leather (Tanner Recipe)
    ├ Boar Hide ×1
    └ Alumen ×1

    ■Electrum Ingot (Goldsmith Recipe)
    └ Electrum Ore ×4

    ---------------------------------
    ■Cobalt Sabatons[RD] (Armorer Recipe)
    ---------------------------------
    (Equipment Level: 49) *High-Level Feet Gear (For Tanking)

    Cobalt Sabatons [RD]
    ├ Cobalt Sabaton x1
    ├ Red Colorant ×1
    └ Cobalt Plate ×1

    Consumed Catalysts
    Earth Crystal x3
    (0)
    Last edited by Rydin; 10-04-2011 at 04:20 AM.

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Sigmakan View Post
    Discuss.

    They can't be raising the level cap right? My guess is that they want to make harder synths for 'end game' gear.

    Oh, im referring to the lodestone recipe section (good work SE, it looks nice now, I like the search function)
    i suggested a while back that there should be recipes in this range even if we arent in the range ourselves
    it serves a few purposes

    1) leveling, you dont have to rely on recipes that diminish all the way to 50, as it has been, a recipe to grind on is usualy higher then you...except when you finish to 50, but making even higher recipes then the cap, you make it possible to keep higher exp all the way to cap itself

    2) challenge recipes! just cuz your 50 doesnt mean you have it easy, some recipes may still be very hard to make and have a risk! before, you could make everything in the low to mid 40s, but now, when you may be requires to be 50 just to attempt something, being 50 will hold more value.


    and im sure its easy to add on to this

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    They will indeed be craftable but possibly a bit more difficult, which is fine. I'm just excited we finally get some neat items that the npcs have.
    (0)

  6. #6
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Oh sh!t, we are totally getting a level cap increase!?

    If not then we won't be able to repair 56-60 gear.

    Am i wrong??
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Picoman View Post
    Oh sh!t, we are totally getting a level cap increase!?

    If not then we won't be able to repair 56-60 gear.

    Am i wrong??
    Yes you are wrong, just because the recipe is 51-60 doesn't mean the item is.
    (0)

  8. #8
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by Jinko View Post
    Yes you are wrong, just because the recipe is 51-60 doesn't mean the item is.
    True.

    /10char
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Yoshida was talking about implemnting G6 Dark Matter...does that mean I get Grade 6 logging points!? LOGGING WONT BE SUCH A PAIN NOW!?
    (0)

  10. #10
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Rosewood man.

    I still have 12 from before they got removed. Also got 1 Ebony and 12 Spruce but they not on the new list.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

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