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  1. #51
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100

    A SMN More Like Dissidia

    Intro:

    I think for me the problem with SMN is that it does not focus on the jobs' core ability (Summoning). Of course it is true that a number of Summoners in the FF franchise have indeed utilized other magical abilities (White/Black Magic). However these are abilities shared with other jobs, jobs that utilize them as their core abilities. SMN's core abilities is Summoning. That should be their focus.

    I should stress that SMN's current incarnation is not broken in any way, it works, and I enjoy playing it. However that does not mean it is a perfect job and could have been implemented better. I have mentioned this on another thread recently, but I think a play style much like Yuna from Dissidia would be far better suited to SMN.

    Ability/Egi Overhaul:

    Instead of having the Egi as a separate entity (pet) with it's own A.I, health bar and abilities. The Egi should become nothing more than a visual effect that follows the SMN. Summon I, II, III and all DoT's should be removed and replaced with the Egi's abilities. When the SMN uses one of these abilities, like Flaming Crush for example, Ifrit is instantly summoned and does the attack. He will then stay summoned as long as the SMN keeps using the abilities linked to Ifrit. If the SMN switches to abilities linked to Garuda or Titan, then Ifrit would be dismissed and the other Egi instantly summoned to carry out the attack.

    This would shift the focus entirely onto summoning but also prevent the Egi from dying and making the SMN useless, as it is no longer classed as a pet.

    Primal Aether Stacks/Enkindle:

    The SMN could even gain stacks of Primal Aether of a specific element when using their abilities in unison, which they can save up to use Enkindle. For example SMN could open with Radiant Shield > Burning Strike > Flaming Crush > Crimson Cyclone > Enkindle. Each ability used would give SMN a stack of Inferno Aether, giving a total of 4 stacks. Ifrit's Enkidle could then be used. Which could have a totally new visual of the Ifrit Egi dissipating into a void portal and the upper torso of the full Ifrit Primal emerges out of said portal and does Inferno and is then dismissed (much like Yuna's Aeons in Dissidia) Ifrit's Enkindle would then go on cooldown.



    But each Egi's Enkindles could be on a separate cooldown encouraging the SMN to switch to a different Egi linked ability set and combo those moves to utilize Garuda's or Titan's Enkindle, via their respected Primal Aether stacks (Vortex Aether, Crag Aether).

    Dreadwyrm Trance/Deathflare:

    Dreadwyrm Trance would still remain, but instead you would gain Aethertrail's from each Enkindle in order to build the stack of three needed to use Dreadwyrm Trance/Deathflare. Which again could be changed into another void portal where the upper torso of Bahamut emerges to do Deathflare and then disappears.
    (0)
    Last edited by SoloWingMetatron; 09-11-2015 at 03:30 AM.

  2. #52
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Dissidia Summoner wouldn't work hear since the lore states Primals are conjured up rather than called from another world. I can see SE allowing us to summon Hydaelyn and the Twelve since they exists in another world as oppose to being Pure Aether Contructs like Primals.
    (0)

  3. #53
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Akiza View Post
    Dissidia Summoner wouldn't work hear since the lore states Primals are conjured up rather than called from another world. I can see SE allowing us to summon Hydaelyn and the Twelve since they exists in another world as oppose to being Pure Aether Contructs like Primals.
    They wouldn't be coming from another world, they would be coming from the Aether flow/realm which the lore has already stated exists.

    Also you forget that SMN merely summons a portion of a Primals essence to form an Egi. This idea is no different. An Egi is still summoned in the same method, it's just making all of SMN's abilities based on Summoning rather than DoT's, by linking the summoning of an Egi to each ability on the SMN's hot bar.
    (0)
    Last edited by SoloWingMetatron; 09-11-2015 at 04:20 AM.

  4. #54
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Minorinz View Post
    Having to parse with like 5 pets is nuts
    Parse 5 pets? why cant people just play what they enjoy playing? Who cares if there are multiple pets that do the same thing (DPS), why make any other dps job then? ninja monk bard blm and so on. The point of it is customized game play and style, not every class/job is going to deal the exact same DPS and that should be the same with different pets. They should add more Egi's because thats what this job is supposed to be about. The pets have different abilities that make them unique, please no MORE RUIN spells!! Give us more Egi's and abilities to compliment our egi's, other than spur and rouse (BORING), Im sure SE can be more intuitive and creative. HEck i can think of several abilities they could add for Ramuh or leviathan, such as CC ability, increase spell power, give us an extra aether stack, shielding, and the list goes on. And I agree with the OP the egi's look like shit.

    Great idea, if they dont end up giving SMN more pets, i support the idea of partial summoning, where an ability summons an egi to perform a special attack and then returns.
    (1)
    Last edited by chumsy; 09-11-2015 at 04:58 AM.

  5. #55
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SoloWingMetatron View Post
    They wouldn't be coming from another world, they would be coming from the Aether flow/realm which the lore has already stated exists.

    Also you forget that SMN merely summons a portion of a Primals essence to form an Egi. This idea is no different. An Egi is still summoned in the same method, it's just making all of SMN's abilities based on Summoning rather than DoT's, by linking the summoning of an Egi to each ability on the SMN's hot bar.
    Hydaelyn and The Twelve exists on another plane of existence all togeter so they are the only things that can actually be called upon without draining the land of Aether. Lore wise the Primals are a massive collections of Aether that is shaped into an image of what the people are trying to summom. Primals are shades and nothing more. Hydaelyn and the Twelve are the only goddeses/gods confirmed to be real all others are just phantoms.
    (0)
    Last edited by Akiza; 09-11-2015 at 09:17 AM.

  6. #56
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Akiza View Post
    Hydaelyn and The Twelve exists on another plane of existence all togeter so they are the only things that can actually be called upon without draining the land of Aether. Lore wise the Primals are a massive collections of Aether that is shaped into an image of what the people are trying to summom. Primals are shades and nothing more. Hydaelyn and the Twelve are the only goddeses/gods confirmed to be real all others are just phantoms.
    This is true but that has no bearing on my Dissidia SMN idea, nor does it make the idea invalid in any way. As the Egi would be summoned using the same process as the SMN lore has always dictated. Nothing is changing lore wise. The only thing that is changing is game play, nothing more.

    Besides I recall not so long ago (before 3.0) you were all for a more Egi focused SMN that had more elemental style abilities. My idea hits that nail right on the head with little to no drawbacks to lore or overall game mechanics. I figured you of all people would support that lol. It's just an idea I'm throwing about for fun, I'm well aware SE will most likely never overhaul the job completely. No reason not to have fun "what ifs" though.
    (0)

  7. #57
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SoloWingMetatron View Post
    This is true but that has no bearing on my Dissidia SMN idea, nor does it make the idea invalid in any way. As the Egi would be summoned using the same process as the SMN lore has always dictated. Nothing is changing lore wise. The only thing that is changing is game play, nothing more.

    Besides I recall not so long ago (before 3.0) you were all for a more Egi focused SMN that had more elemental style abilities. My idea hits that nail right on the head with little to no drawbacks to lore or overall game mechanics. I figured you of all people would support that lol. It's just an idea I'm throwing about for fun, I'm well aware SE will most likely never overhaul the job completely. No reason not to have fun "what ifs" though.
    I would support your idea if SE would announce they are overhauling the job from the ground up but thats not happening. Your ideas are fun and how I would have liked Summoner to be implemented but at the same time ideas have to be based within whats already established otherwise it turns into a what if scenario.
    (0)

  8. #58
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Akiza View Post
    I would support your idea if SE would announce they are overhauling the job from the ground up but thats not happening. Your ideas are fun and how I would have liked Summoner to be implemented but at the same time ideas have to be based within whats already established otherwise it turns into a what if scenario.
    This is true, I know SMN's incarnation in FFXIV is pretty much set in stone. I am under no illusions to that fact nor was my idea meant to be an excuse to complain or try to promote an actual change. It was very much meant to be a "what if" idea for a bit of fun. I just thought a Dissidia style SMN would be really cool and create a play style that has never really been seen in an MMO before. SMN atm is not all that original as far as MMO jobs go.
    (0)

  9. #59
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Dissidia style Summoner could be implemented if tweaked. This is the second time a Summoner has actual been implemented in an MMO settings the other was Final Fantasy XI so In can see why it won't be original. Theorycrafting is always a fun excersies as long people don't start attacking ideas then it becomes negative.
    (0)

  10. #60
    Player
    waifugenerator's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    149
    Character
    Shatotto Totto
    World
    Gilgamesh
    Main Class
    Black Mage Lv 92
    I really like that dissidia-style idea!! I hope the job gets an overhaul, because I don't remember any Summoners being poison mages (Maybe Rydia a bit.) I do however like the Evoker style they're going for, and would like to keep DWT the way it is if the job is ever reworked
    (1)

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