Quote Originally Posted by MeowyWowie View Post
Hmm, AU meripo PTs took no skill at all lol. If you weren't getting chain 6+ your party "sucked" lol. (I'm not saying your party sucked, just in general.)

Don't get me wrong, I'm very happy to see exp chains being added. However, I'd prefer my fights to take at least a little bit of strategy, some thinking, quick reflexes (think silena and paralyna), among other things. Overall, I'm 100% FOR exp chains, but the speed that's required, in my opinion, is way too fast.

I'd rather they lengthened the fights themselves while increasing overall exp per kill, resulting in the same exp/hour but giving us more in depth fights.

Edit:

To the OP: Sorry, I didn't mean to derail your thread. I think we're still talking about the same thing, just different ways of achieving it.
No I see where your getting at and I really don't care how its achieved as long as it is achieved. In my last thread I was basically asking for the cap to be either removed or drastically raised because I feel like I get no sense of accomplishment when my party just mindlessly beats on raptors. I miss that sense of accomplishment I had in XI when i took down some pretty tough grinding mobs like Goobbues, Treants, Ghost, and Skeletons to name a few. I always had a sense of "Phew! close one again!" after I defeated mobs like them. I just want that back again because 1-50....has been no sense of accomplishment so far and I doubt my last 5 levels will be unless this cap is drastically lifted.