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  1. #11
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    I liked keeping the chain going more than beating a crab for five minutes, sorry.

    That wasn't exactly easy to pull off either. Coordination was required, debuffs too unless your party was totally OP. It wasn't brainless and if you losed focus the chain was lost.

    I hope that comes back. Mamool Ja are awesome.
    Hmm, AU meripo PTs took no skill at all lol. If you weren't getting chain 6+ your party "sucked" lol. (I'm not saying your party sucked, just in general.)

    Don't get me wrong, I'm very happy to see exp chains being added. However, I'd prefer my fights to take at least a little bit of strategy, some thinking, quick reflexes (think silena and paralyna), among other things. Overall, I'm 100% FOR exp chains, but the speed that's required, in my opinion, is way too fast.

    I'd rather they lengthened the fights themselves while increasing overall exp per kill, resulting in the same exp/hour but giving us more in depth fights.

    Edit:

    To the OP: Sorry, I didn't mean to derail your thread. I think we're still talking about the same thing, just different ways of achieving it.
    (0)
    Last edited by MeowyWowie; 10-02-2011 at 08:11 AM.

  2. #12
    Player
    Fouluryu's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    170
    Character
    Foulu Ryu
    World
    Goblin
    Main Class
    Bard Lv 50
    Quote Originally Posted by Mahayana View Post
    I didn't wana bump my old topic about the exp cap. While this is a GREAT direction they're going, their wording makes to sound like the cap is still gonna be too strong for players to see leveling on big mobs as a viable option especially with the oncoming exp chains which are idiotic to place in the game because this will only further entice people to kill raptors for hours on in.

    I think the cap should just be completely lifted and the exp should be equated by the average levels in the group and if someone is well beyond the average, then the exp is strongly penalized.

    Fix normal skilling parties before introducing heavily strategic events like ifrit and batraal
    Raising level cap would be a problem. It would mean new cap equipment = required a certain matter and repair level needed. I leveled whatever gil I had left just so I can repair my gear up to R45. It's so costly it's ridiculous to keep up with the rank equipment needed repairs.
    (0)

    私の方法である…

  3. #13
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fouluryu View Post
    Raising level cap would be a problem. It would mean new cap equipment = required a certain matter and repair level needed. I leveled whatever gil I had left just so I can repair my gear up to R45. It's so costly it's ridiculous to keep up with the rank equipment needed repairs.
    Not lvl cap exp cap .< Meaning he wants more exp from mobs thats higher than 10 ranks
    (0)

  4. #14
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Hmm, AU meripo PTs took no skill at all lol. If you weren't getting chain 6+ your party "sucked" lol. (I'm not saying your party sucked, just in general.)
    This doesn't make any sense. If meripo PTs took no skill at all, how is it even possible some parties weren't getting chain 6+?

    I'm sorry to tell you meripo PTs did take skill to pull off properly, just as much as normal PTs did in the past. Not much, but not less either.

    Saying they did not require quick reflexes is quite false, especially if you play offensively (like all the good parties did). Monks sub /war and go fulltime counterstance, Bards are on the ball with repop rotation, melees see an opportunity to throw a SC to the mix, they do it. Also melees switch targets before disengaging the last monster. And so on and so on.
    (2)

  5. #15
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I'd have to agree with the second poster we need to see how these changes effect leveling before we can say "get rid of the XP cap all together"
    (1)

  6. #16
    Player

    Join Date
    Aug 2011
    Posts
    179
    It's still to early to be thinking of raising the level cap. It'll prolly be at, or after, the PS3 release... so that playerbase doesn't feel as though they are too far behind initially.

    Quote Originally Posted by MeowyWowie View Post
    Hmm, AU meripo PTs took no skill at all lol. If you weren't getting chain 6+ your party "sucked" lol. (I'm not saying your party sucked, just in general.)
    Not true. I'll agree it didn't take a whole lot of skill to get chain 5+, but there were parties out there that struggled with even that. Meripo's that took skill had a goal of chain 100++. Usually no true 'tank' was involved so the DDs balancing hate, the puller keeping the fast pace by holding multiple mobs in queue while still DD'ing/buffing/debuffing, and the healer(s) keeping everyone up without having an actual tank or pulling hate..

    I figured you were pretty experienced in XI from some of your previous posts. This post really confuses me.. because you really should already known that. Screenie of you in a group at chain 200+ (which was an everyday thing for groups that had 'skill'..) or your just talking BS here.
    (1)

  7. #17
    Player
    Genome's Avatar
    Join Date
    Sep 2011
    Posts
    47
    Character
    Lord Genome
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Correct me if I'm wrong but with the new claiming system can't you AoE damage a group of mobs and gain full exp off them? I can see parties holding groups of 4-5 mobs at low health until they get their HP to 10%ish then zerging all of them down for chain 5+. In fact, if done with some pulling skill I can easily see chain 6-7 being possible with little difficulty.

    Edit: obviously more than just pulling skill. Since mobs return if pulled too far. However, I do see utilizing mages as "pullers" like bards in XI where you could leave the melees to manage the mobs with a designated healer and send a conj to gather some mobs and hold them with sleepga. Something like that
    (1)
    Last edited by Genome; 10-02-2011 at 11:45 PM.

  8. #18
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by MeowyWowie View Post
    Hmm, AU meripo PTs took no skill at all lol. If you weren't getting chain 6+ your party "sucked" lol. (I'm not saying your party sucked, just in general.)

    Don't get me wrong, I'm very happy to see exp chains being added. However, I'd prefer my fights to take at least a little bit of strategy, some thinking, quick reflexes (think silena and paralyna), among other things. Overall, I'm 100% FOR exp chains, but the speed that's required, in my opinion, is way too fast.

    I'd rather they lengthened the fights themselves while increasing overall exp per kill, resulting in the same exp/hour but giving us more in depth fights.

    Edit:

    To the OP: Sorry, I didn't mean to derail your thread. I think we're still talking about the same thing, just different ways of achieving it.
    No I see where your getting at and I really don't care how its achieved as long as it is achieved. In my last thread I was basically asking for the cap to be either removed or drastically raised because I feel like I get no sense of accomplishment when my party just mindlessly beats on raptors. I miss that sense of accomplishment I had in XI when i took down some pretty tough grinding mobs like Goobbues, Treants, Ghost, and Skeletons to name a few. I always had a sense of "Phew! close one again!" after I defeated mobs like them. I just want that back again because 1-50....has been no sense of accomplishment so far and I doubt my last 5 levels will be unless this cap is drastically lifted.
    (0)
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

  9. #19
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Exni View Post
    Screenie of you in a group at chain 200+ (which was an everyday thing for groups that had 'skill'..) or your just talking BS here.
    Really? Well that's unfortunate then since I quit playing FFXI about 2 years ago and have since formatted my HD on my old laptop which means all my pics are gone. And besides, I really didn't find getting chain 200+ to be anything worth taking an SS of, it was just how merit parties were meant to be played. Often times I would get chain 500+ as long as other parties didn't try to take over our camp. (Yeah, I had a lot of free time back then.)

    The class that took the most skill was definitely the BRD, however I didn't play BRD in XI, so I can't comment there. I guess I was just extremely fortunate to always have good BRDs? I don't know.. Other than that, not much skill was required.

    RDMs just had to Haste, Refresh and Cure, nothing new for them really. And if you happened to be meriting on something other than birds then they would also Slow and Sleep the mobs (Usually BRD would take care of this on birds).

    Melee just had to spam WS when they had tp while always facing the next target before the current target died, letting auto-target do the work for them. Sadly, this likely won't work in XIV because we still won't be able to hold claim on multiple mobs unless they're linked or in a party. And even if we could, the auto-target system doesn't auto-target the next claimed mob anyways.

    Sure, it was definitely easier with good players, and even easier with good players that were geared well, but I think some of you are missing my point. Meripo parties post AU took much less strategy than the SC/MB parties that came before them. It didn't matter what family of mob you were fighting, the basic strategy was always the same.

    You never had to worry about a DD taking hate from a big WS because they died so fast. You didn't have to coordinate SCs and MBs, again because they died too fast. The only debuffs you really needed were Slow/Elegy. There was rarely ever any "oh shit" moments where you had to quickly counter with a Cure/Silena/Flash/Stun/whatever. And this is all with a time limit of 30 seconds.

    Now, in FFXIV, the limit will be 10 seconds. 10 seconds.. How much strategy can you fit into 10 seconds, realistically? Not to mention the time between mobs. Keep in mind that auto-target doesn't work the same way here so you can't just position yourself correctly and automatically change target after each kill. People are already complaining how they don't even get a chance to hit mobs before the ARC kills them.

    I see 2 outcomes:

    1) Seeing chain 6+ will be extremely rare unless you're fighting a group of equal level mobs that are very close together and have a quick respawn.

    2) Mobs ~10 levels above your parties level die within 5-10 seconds allowing us to keep the chain going. In other words, you barely get one attack in before they die, IF you're even that lucky.

    When SE said that they wanted to focus on making battles require teamwork and strategy I just assumed they meant all battles, not just instanced boss fights.

    When SE said that they were shooting for 30-45 second fights when soloing an equal level mob I just assumed the same would hold true for a party fighting mobs ~10 levels above them.

    I apologize if anyone took any of my comments as insults, that's not what I intended. I'd just prefer to see combat in this game require teamwork, coordination and strategy. Zerging enemies in under 10 seconds a piece doesn't count.
    (1)

  10. #20
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    High chains was not hard my highest chain pull as an brd once was 400+ you could prolly find some pics of ppl getting this by searching google lol
    (0)

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