I'm more concerned about the 10 second chain 5+ time limit to be honest. I thought they were moving in the direction of longer fights that require strategy. 10 seconds between kills is incredibly fast and currently impossible for the most part (this could change due to enemy placement and respawn timer adjustments in 1.19). Still, 10 seconds is ridiculous.

They mentioned that soloing an enemy of equal level should take about 45 seconds for an average player and ~30 seconds for a skilled player. It would only make sense that the same should be true for an 8 man party killing mobs ~10 levels above their average level, but clearly this isn't the case.

Regardless, I think we're basically interested in the same thing, just looking at it from different angles, higher rewards in accordance with the amount of skill involved.

PS: All, or at least most mobs will reward the same SP after the patch, so I doubt Raptors will be the only feasible mobs to grind on.