And why are you so desperate to say that FFXIV didnt clone anything from FFXIV huh?Why are you do desperate to call FFXIV a WoW clone? You keep using piss-poor examples that only show vague similarities. Of course FFXIV has a few similar elements to WoW. Most modern MMOs share a few similarities with it. Just like WoW shares things with the games that predate it. But having a handful of things being similar doesn't make something a clone. There are far more things different between the two than there are similar.
If you had played the offline titles, FFXI and FFXIV 1.24 you obviously would see how much FFXIV ARR is driven by WoW.
and i wouldnt say that for example ESO is sharing much with WoW other than being the same genre..
i said: for example... and i cant explain a whole game to you if you havent played it..
And yes.. FFXIV Combat system -> 1:1 WoW Combat system.
Last edited by Tonkra; 07-26-2015 at 07:36 PM.
You could cherry pick the same design/textures being used 10s if not 100s of times in different areas in any MMO... hell, any game in existence. Hence the accusations are hyperbolic. The one place I do agree there was too much repetition was Gridania. But all games use the same textures, just flipped and/or spaced out in such a way that it's not as noticeable... though console games are the worst by far. You can usually see literally the exact same building several times on the same block.I liked the look of them on a grand scale but I think hyperbolic and accusations is a bit of an intense wording, have you not seen the screen shots that show 20+ exact copy locations?
What would be considered copy pasta if not locations exactly the same within 30 seconds of each other? Just curious xD.
It's not about having everything now.
It's about creating an enjoyable experience where players actually want to be in your game world without needing to feel like you have to keep them there with unnecessary restrictions. To me it's essentially like if you're married, and before you leave for work every day you lock up the house so your wife can't leave you while you're away.
Are there people who are just going to grind grind grind and get everything asap? Sure. Chances are though those people are going to get bored and move on to something else regardless of what you do though because they don't care as much about stopping to smell the roses. It's just an achievement point to them. Chalk that up to another negative influence of the WoW design philosophy "The real game starts at end game."
All I'm trying to to say is in the end all capping things is doing is punishing the people who are legitimately there to take their time and enjoy your product. And to a degree it tells me they don't have a whole lot of faith in the content they're pumping out to retain subscriptions.
Last edited by Havenae; 07-26-2015 at 07:33 PM.
The menus were a nightmare to deal with so 99% of players did everything via macros anyway, which more or less gave us a half-assed version of the hotbars most MMOs use now. I wont even get into how the macro system was so poor that a lot of players had to use 3rd party tools to make them useable.
I never said it didn't. I even said they share similarities in the part of my post that you quoted. But having similar elements doesn't make something a clone.
With this character's death, the thread of prophecy remains intact.
Textures and even models are expected to be reused you're comparing an accepted game standard to one that imo isn't normally expected. I'm used to seeing the same building, tree, or chain mail pattern a few times, I am not used to seeing the same exact cave tree grass and shore side view three times in a row (or when I do it is a bit jarring, human brains pick out patterns pretty well - you have to be clever with your copypasta). http://kotaku.com/5636464/this-part-...eems-familiar/ (google searched, some are not accurate though xd).You could cherry pick the same design/textures being used 10s if not 100s of times in different areas in any MMO... hell, any game in existence. Hence the accusations are hyperbolic. The one place I do agree there was too much repetition was Gridania. But all games use the same textures, just flipped and/or spaced out in such a way that it's not as noticeable... though console games are the worst by far. You can usually see literally the exact same building several times on the same block.
Not saying it made the game terrible, I like the higher entity count in 2.0 but I thought 1.0 was quite pretty too. Just saying that FFXIV 1.0 was abnormally copy paste. Maybe I'm just picky with my graphics (major sell point for me over any other MMO, not only point), I generally do notice the same tree model or think of what angle they placed it from the last one but it was a bit much in 1.0 (still liked it tho).
Last edited by Shougun; 07-26-2015 at 08:13 PM.
im not saying a clone either.. i said (headline) did he went too far by cloning WoW.
Which means did his team cloned too much from it? Gameplay wise etc.
because for me it more and more feels like WoW.. how the whole game is based on a specific system.. we have ilevels now, ilevel resets just like in WoW. that combat system is nothing different to wow instead of making something own.
and building TP up in order to use special abillities which for me fits more what FF combat feels like (my opinion).
not trolling, at this point im just very disappointed and frustrated.. when i look back and what it became now. thats all.
thats the way _I_ feel. im sorry if that doesnt fit your personal opinion.
i could say the same about you who doesnt even admit the most obvious things (like UI and stuff)..
Last edited by Tonkra; 07-26-2015 at 07:44 PM.
As a person who has played WoW for something along the lines of 5-8 years (I've played ever expansion, though the shortest extent was Cataclysm), mechanically speaking, yes FFXIV is a wow clone. The interface is simple and easy to understand (Largely modeled off of WoW), follows the Holy Trinity (Not started by WoW of course), and it follows the Gear Treadmill (I believe it was started with WoW but hell if I can remember).
That being said, context is key. The fact that this game was nothing like WoW in 1.0 and it failed means that grandiose risks could not be taken, thus anyone expecting the entire paradigm of MMO design to shift with XIV was deluding themselves, but the game does a few things that set it apart, such as the "be every class thing", the removal of of talents and perks (because really those are pointless), and that lovely FFXIV story feel, which gives me high hopes for their ability to tell a story (and contrary to popular belief, while a lot of the story is told through Quest Texts, a lot of WoW's story now is told via the questing experience very similar to XIV. In fact, the quality of the story after hitting level cap notwithstanding, how they presented the story was fine in WoW in Draenor).
That being said, if you were expecting a XI sequel, you were setting yourself up for disappointment as XI took lots of queues from the EverQuest era and such gameplay is just not popular anymore. This game was designed with a lot of queues from WoW. If adding things like horses and griffons take away from the Final Fantasy feel...then I honestly don't know what to say. I have yet to see an actual damn horse in the game (elemental primal horses don't count as a horse. It's a primal elemental horse. And neither does a griffon. If there are actual horses in this game please let me know. If a snow covered north is a problem, then there is a mountain in Spira with large blue furred people that I suggest you don't go visit.
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