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  1. #7
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    the problem here is that you CANNOT demand people to stay until RNG decides you get what you want since we all know how long that can take if RNG hates you. hence why most players say : after 6-8 runs your item didnt drop/you didnt win it TRY AGAIN later. had to do that myself.

    you cannot force people to fight RNG since sometimes that could be all day long tough its not likely to happen IT CAN happen. and come next week everyone who wants to get done with normal mode gearing and has done it since first week MUST have 1 item per floor and the other 2 are already useless to em. so this will get worse towards the end.

    this is why RNG still remains bad gameplay when it comes to loot like this. even tough its ALOT better than what tower loot was were you ran over 30 times to ever SEE your loot once. it still needs tuning for future content. for the current one its to late to change it now.

    a simple fix imo would be to have 3-4 items drop instead of 2. this would increase chances alot.

    so this is not players fault on the end and is fully to blame on the devs actually. they want people to fight RNG and this is the result. nobody likes fighting RNG endlessly. thats not fun. plain and simple. they couild just have used the ravana token system instead which imo is a very good solution.

    but both are alot better than what old CT or coil were.
    (1)
    Last edited by Windklinge; 07-26-2015 at 07:41 PM.