Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22
  1. #11
    Player
    AmiraHargal's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Amira Hargal
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Small temporary fix for Nocturnal Sect IMO :

    1. Change Time dilation in nocturnal sect to Enhanced buff instead of Extend buff that we have now(but let it be the same under Diurnal). Of course, this effect will work also with our shield from Aspected Skill(so a 2000 damage barrier applied to the party member become 3000 damage barrier after Time Dilation is applied to said party member)
    2. Change Celestial Opposition in nocturnal sect to have same effect to Time Dilation above, albeit in reduced potency increase(maybe around 15%, 25% or 50% increase just like current Celestial Opposition is 33% of current Time Dilation, 5s increase to 15s increase) to party.

    Just these 2 change will give us comparable(more reliable, but weaker) shield than SCH. Of course, SCH can still bring a lot more utility to the team(more Single target DPS, fairy regen, the slightly OP Indomitability, 3 Lustrates in a row, incomparable MP management, etc), but a Nocturnal Sect AST will become viable instead of their useless condition currently.
    (0)

  2. #12
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    What is with people trying to Change a job because it doesn't play the way they like it.astro is perfect to me and I hope se dorsnt change it minis letting us some how stance dance
    (0)

  3. #13
    Player
    Djindra's Avatar
    Join Date
    Jan 2015
    Posts
    12
    Character
    Djindra Forieya
    World
    Lich
    Main Class
    Conjurer Lv 50
    i haven't got my AST to 50 yet but i can already tell its pretty weak at healing compaired to the other 2. personaly i think one of the things (,not the only) that would make this better is if they could switch stances in fights. From my experiances, SCHs are better when the groups near full health and can keep them there while WHMs do a better job of recovering the group when they take quite a bit of damage, if the AST could switch in combat it would be saying to the others " ok, im not quite as good as you in your part.. BUT i can be the one needed for the moment". I'm ok with it being a jack of all trades kinda class which should be a little weaker but it can't be a jack of all trades if you can only go into fights with 1 stance. It seems atm that if your only going to pretent to be a weaker version of one of the other healers the whole dungeon, then why not just go as that class instead?
    (0)

  4. #14
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Let the astrologian swap stances in combat via cooldown and somehow let T he shields play nice with scholar shields. That way they can play the way they was designed. Just do not let astros stack in the same stance.
    (0)

  5. #15
    Player
    SirShuffles's Avatar
    Join Date
    Jul 2015
    Posts
    30
    Character
    Inspector Shuffles
    World
    Adamantoise
    Main Class
    Marauder Lv 25
    Quote Originally Posted by Vlady View Post
    Let the astrologian swap stances in combat via cooldown and somehow let T he shields play nice with scholar shields. That way they can play the way they was designed. Just do not let astros stack in the same stance.
    If Astro shields stacked with SCH shields you'd have parties double stacking shields, on top of Collective Unconscience, Sacred Soil, and Bole mitigation to practically ignore mechanics. I don't see SE doing this.
    (2)

  6. #16
    Player
    Reivur's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Reivur Arygris
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by SirShuffles View Post
    If Astro shields stacked with SCH shields you'd have parties double stacking shields, on top of Collective Unconscience, Sacred Soil, and Bole mitigation to practically ignore mechanics. I don't see SE doing this.
    So what you're implying is there would be a reason to take one over a White Mage instead of no reason at all.
    Just playing Devil's Advocate here. :P
    (0)

  7. #17
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Reivur View Post
    So what you're implying is there would be a reason to take one over a White Mage instead of no reason at all.
    Just playing Devil's Advocate here. :P
    You don't make a job more desirable by invalidating another. The goal should be the ability to take WHM/AST or SCH/AST without feeling like you should have gone WHM/SCH.
    (1)

  8. #18
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    HoT healers either have to have a LOT of heals rolling (mana intensive) or have the HoT ticks be OP to deal with heavy damage.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #19
    Player
    Diakato's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Diakato Muributo
    World
    Hyperion
    Main Class
    Marauder Lv 20

    simple change ideas

    Noct Sect:
    Let the shields stack with SCH but nerf the potency some if the player already has the galvanize effect. Cut shield potency for AST in half if the SCH already tossed out an adlo or succor. Same applies for SCH if AST has shield up first. Under Noct the Aspected benefic should get a crit modifier but again just nerf the potency instead of a crit giving you double the shield it gives you 1.5x. These number are just some examples. I'm sure they'd have to play around with the potency reductions to keep it balanced.

    Diurnal sect: AST regens should stack with each other. WHM x2 can stack medica 2s and regens so why can’t ASTS?

    Base job changes: Reworking the benefic trait would do wonders. I liked an idea I read on the forum somewhere about changing it to a percentage chance to reset Essential Dignity. The trait change could allow more use of Essential Dignity giving them more access to the primary burst heal of AST while maintaining the RNG style theme of the job.
    (0)

  10. #20
    Player
    Reivur's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Reivur Arygris
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by HeavensSword View Post
    You don't make a job more desirable by invalidating another. The goal should be the ability to take WHM/AST or SCH/AST without feeling like you should have gone WHM/SCH.
    I'm actually curious how you find the rolling AoE that lasts significantly longer than a pre-built shield stack "invalidation". Shield Buffering brings value in two ways; sneaking past vitality checks by buffering people's max hp beyond a raid or tank buster, and... Well actually that's pretty much it. Scholar has pretty great mana generation/tools to work with themselves. Ast's was improved, but bottom line on this has always been that beyond shields not synergizing with Time Dilation or Celestial Opposition you run into the problem where shield buffering is significantly less efficient than Diurnal's regen by a mile-- even factoring in that you get 5% more healing potency in Nocturnal.

    Are you going to claim that shredding having a healer who tries to double up on shields is going to somehow magically be efficient in raids with costs the way they are? Sure, there's an obligatory Bard or Machinist somewhere to help patch up the mp, but that's just hurting your raid's damage output (Another current complaint about the healers as well, by the way) to substitute for its sustainability. And even then anything that pulses damage regularly will be a bigger strain. And anytime a fight is spread out? Medica II's range and HoT is a godsend. And don't forget you outright lose the Mind buff in this combination. There are legitimate trade-offs here, not invalidation. By the logic presented here apparently Whm/Ast can't work because they're invalidated by Scholars-- because I'm not seeing the few Asts who do this content in Nocturnal as it is.
    (0)
    Last edited by Reivur; 07-29-2015 at 03:53 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast