Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 65

Hybrid View

  1. #1
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Xairos View Post
    Yeah, I know it's crazy, but with the cap, I now have the ability (since HW came out) to put the game down and do some necessary life things. With no cap, I was consistently under pressure (from myself however) to just keep playing to get to that next milestone that ups my ilvl.
    I feel the opposite. With a cap present I feel forced and pressured to meet that cap each week. A lot of people feel that way. Without a cap we could just put the game down because we wouldnt lose out on not capping this week.

    Caps = making grinding mandatory. Making it like a job. A job that you pay for, no less.
    (4)

  2. #2
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    They do it to prevent people from getting everything in the first two weeks, completing everything and then going "got nothing to do, might as well unsub until 3.1".

    It's to retain players by cementing that they basically are never "finished" the gear treadmill before they can release more.
    (1)

  3. #3
    Player
    DkDerek's Avatar
    Join Date
    Nov 2013
    Posts
    159
    Character
    Derek Skyshadow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    It's not about the gear.

    It's about the power the gear gives you. If there was no cap, Alexander Savage would have been cleared on the second night.

    We'd have no content. We would literally be done raiding until the next raid comes out. Thats why there is a cap. It's to throttle the power of the players.

    I don't understand how this is so difficult to understand.
    (20)

  4. #4
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    The weekly cap is simply for lazy devs that really don't have anything else in game AND to keep subs. There is really no real legit reason for a tome system other than to slow down progression to keep you coming back. But if there was more than one set to aim for it wouldn't really matter. I've also noticed that most people that like the cap are people that are extremely worried about what someone else is doing. If someone can/wants to grind out gear all day. Why does it really matter? It doesn't.
    (5)

  5. #5
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    I would like the cap to be removed, but I can see why it's there.

    Tbh, if it was removed it'd probably take me even longer to get Eso gear, because I wouldn't have the pressure of being locked out of progression to get me moving.
    (2)

  6. #6
    Player
    okitaluc's Avatar
    Join Date
    Jun 2015
    Posts
    18
    Character
    Mei Lee
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    This is a sub game , they will try keep you engaged to the game , a cap is a way to do that. Why would you keep paying if there is nothing more to do ...
    (3)

  7. #7
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    I like cap, my static farms Alexander normal for specific drop, and it sucks when we have run same turn over and over.
    Can you imagine no cap and rng force down our throats with very low item drop rate AND the extra rng of getting specific. Drops.
    (1)

  8. #8
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Welcome to gear progression MMOs. If they didn't have a cap, then people would subscribe for a month, get all their crap, then unsub until the next content update. Not good for business.

    So what SE does is cap it until the next content update, then remove the cap and add a new token and gear. Unless of course you'd rather that Gear was completely RNG and the chances of getting what you want are like 1%. That's what a lot of other MMOs do.

    The interesting thing is the gimme, gimme, gimme attitude, especially when the gear is essentially useless to 90% of the people whining. The vast majority don't even do raids and just want it for the sake of wanting it.

    You should be thankful you came later. The weekly cap used to be 300 tokens. 450 is a good compromise.
    (6)

  9. #9
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    This has been the system since the game came out almost 2 years ago. It's worked for 2 years, why change it now?
    (3)

  10. #10
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    I think it's fine the way it is.
    (5)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast